[Bug 50757] New: (Regression) Hyperdimension Neptunia Re;Birth1 Crashes/freezes frequently with FAudio
https://bugs.winehq.org/show_bug.cgi?id=50757 Bug ID: 50757 Summary: (Regression) Hyperdimension Neptunia Re;Birth1 Crashes/freezes frequently with FAudio Product: Wine Version: 6.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: xactengine Assignee: wine-bugs(a)winehq.org Reporter: orbea(a)riseup.net Distribution: --- When playing the GOG version of Hyperdimension Neptunia ReBirth 1 (https://www.gog.com/game/hyperdimension_neptunia_rebirth1) it will frequently freeze/crash. This only occurs when built wine is built against FAudio and happens most often during battles or less frequently the area maps. Sometimes it will also occur in other places such as during dialogue scenes or menus. It usually occurs within a few battles, but sometimes will take a bit longer. During the crashes the graphics will freeze and input will be unresponsive, but usually music continues to play only rarely stopping with the crash. When wine is not built against FAudio there will be no sound in the title screen or during game play, but this can be worked around by installing xact with winetricks and setting the wine prefix to XP compatibility where after extensive testing it remains stable without crashing. I tested FAudio versions 21.01 and 21.03 without changes. With older wine versions (roughly 5.10 and older) the above workaround with native xact and XP compatibility is needed regardless if wine is built against FAudio and it does not crash. So I bisected this and found the first bad commit: ----- 127ef80f0f9370a148357b7c1f001c3477a52264 is the first bad commit commit 127ef80f0f9370a148357b7c1f001c3477a52264 Author: Vijay Kiran Kamuju <infyquest(a)gmail.com> Date: Sat Jul 18 22:27:46 2020 +0200 xactengine3_7: Implement IXACT3SoundBank::Play function. Based on patch from Ethan Lee. Signed-off-by: Vijay Kiran Kamuju <infyquest(a)gmail.com> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> dlls/xactengine3_7/xact_dll.c | 35 +++++++++++++++++++++++++++++++++-- 1 file changed, 33 insertions(+), 2 deletions(-) ----- However the parent commit (568227cc039ce16f232008f34fb72fc6aecc5029) will crash just before the title screen consistently. This can be worked around with setting WINEDLLOVERRIDES='xactengine3_7=n' in the environment where sound will be missing in the title screen and during game play, but like above can be fixed with a native xact and using XP compatibility mode. Several preceding commits do not crash before the title screen, but require setting WINEDLLOVERRIDES='xactengine3_7=n' in the environment for the sound to not be missing. With the first bad commit ( 127ef80f0f9370a148357b7c1f001c3477a52264) a default prefix works and there is no missing sound, but it introduces the issue with frequent crashes. Issue https://bugs.winehq.org/show_bug.cgi?id=50416 may be related. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 orbea(a)riseup.net changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |127ef80f0f9370a148357b7c1f0 | |01c3477a52264 CC| |infyquest(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 --- Comment #1 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- Is this still an issue with wine-6.20 and up-to-date SDL2? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |leslie_alistair(a)hotmail.com --- Comment #2 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Currently it crashes on startup Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL || voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) || (voice->src.wmadec == NULL && (pBufferWMA == NULL && voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)), file libs/faudio/src/FAudio.c, line 2456 This should be fixed in upstream faudio (https://github.com/FNA-XNA/FAudio/commit/de0c1f833c12a992af5c7daebe1705cd2c7...) I guess at some point faudio will be updated in the wine base, and this can be marked as fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 Ilya Trukhanov <lahvuun(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lahvuun(a)gmail.com --- Comment #3 from Ilya Trukhanov <lahvuun(a)gmail.com> --- (In reply to Alistair Leslie-Hughes from comment #2)
Currently it crashes on startup
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL || voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) || (voice->src.wmadec == NULL && (pBufferWMA == NULL && voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)), file libs/faudio/src/FAudio.c, line 2456
This should be fixed in upstream faudio (https://github.com/FNA-XNA/FAudio/commit/ de0c1f833c12a992af5c7daebe1705cd2c72f743)
I don't get this assertion failure anymore with wine-6.21. Looks like that was the same issue as https://bugs.winehq.org/show_bug.cgi?id=51921
I guess at some point faudio will be updated in the wine base, and this can be marked as fixed.
The original problem was different, though:
During the crashes the graphics will freeze and input will be unresponsive, but usually music continues to play only rarely stopping with the crash
I think someone (preferably the reporter) needs to play through the game to verify that the issue is gone. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |da89825f98e4f0cb3875735345a | |455512b36b665 Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED --- Comment #4 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Marking as fixed https://source.winehq.org/git/wine.git/?a=commit;h=da89825f98e4f0cb387573534... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50757 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 6.22. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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