[Bug 12051] New: Max Payne 2 - rendering bug, looks like wrong shadow
http://bugs.winehq.org/show_bug.cgi?id=12051 Summary: Max Payne 2 - rendering bug, looks like wrong shadow Product: Wine Version: 0.9.57. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: alexd4(a)inbox.lv Created an attachment (id=11410) --> (http://bugs.winehq.org/attachment.cgi?id=11410) screenshot with bug visible When playing Max Payne 2, a strange visual artifact often appears. It isn't visible all the time and doesn't interfere much with gameplay, but clearly this is something wrong. It's like a shadow is being drawn of some object or a frame of something, see screenshot (narrow L shaped shadow in front of character). When it does appear it rotates/moves quickly then disappears as the character moves forward. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression --- Comment #1 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-03-15 15:43:39 --- I can't reproduce in 0.9.50, so I think this is a regression. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #2 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-03-15 19:09:21 --- This is the commit which caused it: commit ea093f4a3884e0869b5dc00f36ae6889526e8648 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu Dec 27 21:20:59 2007 +0100 wined3d: Multiply the half pixel correction with .w. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |http://www.rockstargames.com | |/maxpayne2/mp2_downloads.htm | |l Keywords| |download -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #3 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-04-10 03:38:17 --- That looks like a texture address clamping issue. We had some problems like those in Half Life 2 a white back, but they were fixed by forcing cube textures to clamp to boarder. Maybe the same has to be done for volume textures? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 neuroboosteur <neuroboosteur(a)free.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |neuroboosteur(a)free.fr --- Comment #4 from neuroboosteur <neuroboosteur(a)free.fr> 2008-05-14 16:10:41 --- Hi folks, Disabling the Pixel shader in the option panel at the start of the game seems to solve this graphic issue... Cya -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Tobias Jakobi <liquid.acid(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |liquid.acid(a)gmx.net, | |jb.faq(a)gmx.de --- Comment #5 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-20 21:09:29 --- Confirming with MP2 demo. Running wine-1.0 on nvidia Geforce FX 5900. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #6 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 05:55:08 --- Created an attachment (id=14237) --> (http://bugs.winehq.org/attachment.cgi?id=14237) shadow artifact (single line) notice the black nearly horizontal line in front of Max -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #6 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 05:55:08 --- Created an attachment (id=14237) --> (http://bugs.winehq.org/attachment.cgi?id=14237) shadow artifact (single line) notice the black nearly horizontal line in front of Max --- Comment #7 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 05:56:35 --- Created an attachment (id=14238) --> (http://bugs.winehq.org/attachment.cgi?id=14238) shadow artifact (single line) moving the player (and with him the camera) a bit forward also moves the line and lets it fade -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 05:58:17 --- Created an attachment (id=14239) --> (http://bugs.winehq.org/attachment.cgi?id=14239) shadow artifact (single line) notice it's not just a single line with a single color but some sort of gradient thing going on... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Tobias Jakobi <liquid.acid(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #14239|shadow artifact (single |shadow artifact (single description|line) |line, gradient) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #9 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 06:00:21 --- Created an attachment (id=14240) --> (http://bugs.winehq.org/attachment.cgi?id=14240) shadow artifact (single line, gradient) another look at the visual error, this time the gradient isn't so obvious (but it's there, you can see it by moving around) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #10 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 06:01:26 --- Created an attachment (id=14241) --> (http://bugs.winehq.org/attachment.cgi?id=14241) shadow artifact (double lines) notice that there are now two lines, one thin and the other thick (and with gradient type) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #11 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 06:02:27 --- Created an attachment (id=14242) --> (http://bugs.winehq.org/attachment.cgi?id=14242) shadow artifact (double lines) another look at the "double lines", here you can clearly see the gradient of the left line. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #12 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 06:04:19 --- Hi there, as you can see I attached a bunch of screenshots showing the problem and how it appears in different forms in the game. The visual error either appears in single variant (just a single black lines of varying thickness, sometimes a color gradient is visible) or a dual variant with one thin line and one thick line (the thick line with color gradient). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #13 from Jan Buecken <jb.faq(a)gmx.de> 2008-06-22 07:29:03 --- Confirming this with ati mobility radeon hd 2600 and ati-drivers 8.501 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Jan Buecken <jb.faq(a)gmx.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #14 from Jan Buecken <jb.faq(a)gmx.de> 2008-06-22 07:33:14 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #15 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 16:00:03 --- The only option that has influence on this visual error is "character shadows": "medium" and "high": bug is there "low": bug disappears (and shadow looks crap, just a simple shadow blob) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #16 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-22 15:49:10 --- Reconfirming bug with latest wine git master. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #17 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-08-20 14:56:03 --- Bug is still there with latest git master, but the appearance has changed. It's now a single rectangular field with a gradient. Also see: http://bugs.winehq.org/show_bug.cgi?id=14751 Bug #14751 seems to depend on ingame shadow settings, maybe there is a relation. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #18 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-10-07 15:13:28 --- Reconfirming with wine-1.1.5 and also with wine git master. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #19 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-10-13 16:35:26 --- Strange... just tested MP2 for another bug with wine-1.1.6 and GLSL enabled. OffscreenRenderingMode is FBO and the artifacts are gone. Both in medium and high setting. I simply can't reproduce them anymore from the positions where they were previously apparant at once. I did suspect this having to do with GLSL mode. I usually have it disabled. But even with GLSL off the artifacts are nowhere to be found. Can anyone also confirm this? Using a NV35 here. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #20 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-10-13 16:40:58 --- It looks like this bug is now only apparent if ORM is set to backbuffer (I didn't try pbuffer though). It's not there with FBO, even with wine-1.1.5 - it's also gone there. So the problems stays with backbuffer mode. Maybe someone wants to also check this with pbuffers. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #21 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-11-17 13:38:58 --- Well, I think this bug is fixed since 1.1.5 by this: commit 27b8f719ca7f26e1edbec6f7e46cc612dce12b41 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Sep 10 11:08:10 2008 +0200 wined3d: Fix the half pixel offset. Turns out the original fix was correct for fixed function, but for the wrong reason. The shader path was already correct. This fixes a regresssion introduced by 932e95c111118b643650d6643e47be0ddb5528a1. This patch seems to make the problem disappear. Makes perfect sense considering the patch which caused regression. I tested with all default settings, thus ORM=backbuffer. Tobias, I don't quite understand your last comment - are you saying that you are still seeing this with ORM=backbuffer? If not this may be closed as fixed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #22 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-11-17 13:49:16 --- Yeah, I meant I was still seeing it with ORM=backbuffer and a recent wine version. I have to retest though. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #23 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-11-17 17:16:09 --- Just rechecked with git master. With ORM=backbuffer and ORM=pbuffer the lines are still there. Like already stated: With ORM=fbo the issue is gone. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #24 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-11-17 17:41:19 --- Damn it, I'm currently testing stuff with onboard geforce 6100, and the bug indeed seems to be there. The results where the bug seemed to be gone were produced on a 8800GT. And in version where it was present (on 8800GT), it was also looking differently and reproducing less readily than it does on 6100 :(. So this may also be gl extension or hardware dependent mess. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #25 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-01-29 15:52:37 --- Reconfirming with wine-1.1.13 Shadow rendering is perfect with all settings when ORM=fbo is selected. ORM=backbuffer produces wrong shadows. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #26 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-04-26 09:06:49 --- Reconfirming with wine-1.1.20 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #27 from Henri Verbeet <hverbeet(a)gmail.com> 2010-09-02 08:18:27 CDT --- Does this still happen with current git? ffb38da024b044b4958d21784b5cc290291883a9 in particular may have some influence (for better or worse). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #28 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-09-04 13:05:40 CDT --- I can't test this since the demo crashes right after the start without any meaningful backtrace. wine: Unhandled page fault on read access to 0x00000000 at address (nil) (thread 003f), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000). Backtrace: =>0 0x00000000 (0x0033f548) 1 0x7dd34cad in wined3d (+0x34cac) (0x0033f5a8) 2 0x7dd70a75 in wined3d (+0x70a74) (0x0033f948) 3 0x7dd4358d in wined3d (+0x4358c) (0x0033f998) 4 0x7d58c18e in d3d8 (+0xc18d) (0x0033f9f8) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |wylda(a)volny.cz Resolution| |FIXED --- Comment #29 from Wylda <wylda(a)volny.cz> 2010-09-04 13:13:49 CDT --- (In reply to comment #27)
Does this still happen with current git? ffb38da024b044b4958d21784b5cc290291883a9 in particular may have some influence (for better or worse).
Hi Henri, nope. I saw this issue in wine-1.1.25 and i don't see that in 1.1.30 so it looks like that you were right with your commit around 1.1.28? Is there a way to translate the hash into wine version by simple git command? (i mean for example 1.1.28-123-...) Anyway this is fixed in 1.3.2 and MP2 v1.01 and i'm going to look at the demo, if there is not a new regression ;) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #30 from Wylda <wylda(a)volny.cz> 2010-09-04 13:26:26 CDT --- Demo works fine for me too. All details set to "High" and no such problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #31 from Henri Verbeet <hverbeet(a)gmail.com> 2010-09-04 13:41:06 CDT --- (In reply to comment #29)
Is there a way to translate the hash into wine version by simple git command? (i mean for example 1.1.28-123-...)
"git describe ffb38da024b044b4958d21784b5cc290291883a9" should return "wine-1.1.27-355-gffb38da". That's also what Wine itself uses to build the version string for "wine --version". -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #32 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-09-05 04:41:54 CDT --- I presume that Max Payne 2 never worked on any Mesa driver at all. I just tried it with swrast and it crashes at the exact same position. Since swrast supports OpenGL 2.1 this should work with MP2, so I consider it a bug in wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 --- Comment #33 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-09-05 09:29:04 CDT --- After getting the game running on open-source driver I can now also confirm that this issue is gone! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12051 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:19 CDT --- Closing bugs fixed in 1.3.3. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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