[Bug 5310] GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa
http://bugs.winehq.org/show_bug.cgi?id=5310 ------- Additional Comments From frank.richter(a)gmail.com 2006-14-11 16:01 ------- The reason for glIntercept going the way it does is probably simplicity, for both the user and developer: having a drop-in opengl32.dll makes it easy to enable/disable glintercept as needed; and the developer does not have the mess with potentially problematic things like hooking gdi32 function calls. Why Windows does GDI32->opengl32 I don't entirely know; one reason might be to ease the life for ICD developers so they have also control about things like pixel format. Possibly gdi32 doesn't do forwarding alone but wraps the wgl calls in some way. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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