[Bug 46560] New: Smoke not rendering properly in Castlevania: Lords of Shadow 2
https://bugs.winehq.org/show_bug.cgi?id=46560 Bug ID: 46560 Summary: Smoke not rendering properly in Castlevania: Lords of Shadow 2 Product: Wine Version: 4.0 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Created attachment 63432 --> https://bugs.winehq.org/attachment.cgi?id=63432 screenshot There were a couple of reports about a regression with 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 which is also causes this issue. Probably it's just a trigger to another bug. err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.". wine-4.0-276-g84459ba94b -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 --- Comment #1 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Andrey Gusev from comment #0)
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.".
It seems to happen because the vertex buffer is mapped and wined3d_buffer_load() fails. In consequence, we emit a draw call with system memory pointer. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 pattietreutel <katyaberezyaka(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 Andrey Gusev <andrey.goosev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |df509be8c6d581b2e68ea79c282 | |289dd8840b11a --- Comment #2 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Fixed by https://source.winehq.org/git/wine.git/commit/df509be8c6d581b2e68ea79c282289... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 --- Comment #3 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Forgot to mention that no any visible issues now, just these lines: fixme:d3d:wined3d_buffer_load Buffer is mapped through buffer object, not loading. err:d3d:wined3d_debug_callback 0x1c2b968: "GL_INVALID_OPERATION error generated. Failed to map memory for buffer.". wine-4.17-226-g6a976801b1 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 4.18. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |4.0.x -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46560 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|4.0.x |--- --- Comment #5 from Michael Stefaniuc <mstefani(a)winehq.org> --- Removing the 4.0.x milestone from bug fixes included in 4.0.4. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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