[Bug 5310] New: GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa
http://bugs.winehq.org/show_bug.cgi?id=5310 Summary: GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa Product: Wine Version: 0.9.14. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-gdi-(printing) AssignedTo: wine-bugs(a)winehq.org ReportedBy: frank.richter(a)gmail.com On Windows it seems that the GDI SwapBuffers() calls wglSwapBuffers(), and not vice versa (as in Wine). This inversion breaks some GL debugging utilities (e.g. GLIntercept) which rely on wglSwapBuffers() being called between frames. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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