[Bug 56556] New: Empires by Conspiracy fails to start
https://bugs.winehq.org/show_bug.cgi?id=56556 Bug ID: 56556 Summary: Empires by Conspiracy fails to start Product: Wine Version: 9.6 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: aros(a)gmx.com Distribution: --- Without native d3dcompiler_47.dll: 0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000. 0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000. 0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000. 0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4. 0024:err:d3dcompiler:D3DCompile2 Shader log: 0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:637: E5000: syntax error, unexpected NEW_IDENTIFIER 0024:err:d3dcompiler:D3DCompile2 With native d3dcompiler_47.dll: 0024:fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xc7, opcode_token 0x080000c7. 0108:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 0108:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: Followed by a billion of errors. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 Artem S. Tashkinov <aros(a)gmx.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://conspiracy.hu/get/7 | |3/cns!emp.zip --- Comment #1 from Artem S. Tashkinov <aros(a)gmx.com> --- Please make it work. It's so ridiculously beautiful. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|major |minor -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|minor |normal -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #2 from Ken Sharp <imwellcushtymelike(a)gmail.com> --- So does it work with native d3dcompiler_47? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #3 from Zeb Figura <z.figura12(a)gmail.com> --- We'll probably want separate bugs for the d3dcompiler and d3d problems. 0xc7 is DMOV. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #4 from Artem S. Tashkinov <aros(a)gmx.com> --- (In reply to Ken Sharp from comment #2)
So does it work with native d3dcompiler_47?
No, I wrote about it in the original message. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #5 from Artem S. Tashkinov <aros(a)gmx.com> --- In Wine 10 it generates a gazillion of errors but some are weird: 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).". 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_VALUE error generated. Invalid texture format.". And then it shows: 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 011c:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). The demo is 32bit. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #6 from Artem S. Tashkinov <aros(a)gmx.com> --- Created attachment 78084 --> https://bugs.winehq.org/attachment.cgi?id=78084 Wine 64 10.2 backtrace I've compiled Wine with --enable-archs=i386,x86_64 and it's still crashing: Backtrace: =>0 0x0060af69 in empires (+0x2af69) (0x0012ff3c) 1 0x0060a9e6 in empires (+0x2a9e6) (0x007cfcd6) 2 0x005fd7cd in empires (+0x1d7cd) (0x005fd754) 3 0x0c08040c (0x0c100c0c) 0x0060af69 empires+0x2af69: movb $1, 0xda4(%esi) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #7 from Artem S. Tashkinov <aros(a)gmx.com> --- wglGetPixelFormat() returned 0x00000000, which suggests OpenGL setup failed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 Artem S. Tashkinov <aros(a)gmx.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Empires by Conspiracy fails |Empires by Conspiracy fails |to start |to start (32-bit Wine fails | |to allocate more than 4GB | |of textures) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #8 from Artem S. Tashkinov <aros(a)gmx.com> --- (In reply to Artem S. Tashkinov from comment #6)
Created attachment 78084 [details] Wine 64 10.2 backtrace
I've compiled Wine with --enable-archs=i386,x86_64 and it's still crashing:
Backtrace: =>0 0x0060af69 in empires (+0x2af69) (0x0012ff3c) 1 0x0060a9e6 in empires (+0x2a9e6) (0x007cfcd6) 2 0x005fd7cd in empires (+0x1d7cd) (0x005fd754) 3 0x0c08040c (0x0c100c0c) 0x0060af69 empires+0x2af69: movb $1, 0xda4(%esi)
Native d3dcompiler_47.dll was still used/probably is being required. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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