[Bug 59183] New: when i open the game, it shows a white box for half a second and then my entire screen becomes black, while this happens, the audio of the app plays normally
http://bugs.winehq.org/show_bug.cgi?id=59183 Bug ID: 59183 Summary: when i open the game, it shows a white box for half a second and then my entire screen becomes black, while this happens, the audio of the app plays normally Product: Wine Version: 11.0-rc4 Hardware: arm OS: MacOS Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@list.winehq.org Reporter: gerenciapacificofs@gmail.com https://github.com/Gcenx/macOS_Wine_builds/releases/tag/11.0-rc4 this is the version im using -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 gerenciapacificofs@gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |https://github.com/Gcenx/ma | |cOS_Wine_builds/releases/ta | |g/11.0-rc4 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 joaopa <jeremielapuree@yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr --- Comment #1 from joaopa <jeremielapuree@yahoo.fr> --- What is this kind of report? You have to give the name of the game you are trying to play (better if you can give a link for a free and legal download), the full console output when playinf the game -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #2 from gerenciapacificofs@gmail.com --- here is the game https://gamejolt.com/games/ultracustomnight/497721 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #3 from joaopa <jeremielapuree@yahoo.fr> --- Where is the console output? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #4 from Bernhard Übelacker <bernhardu@mailbox.org> --- *** Bug 59182 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- URL|https://github.com/Gcenx/ma |https://gamejolt.com/games/ |cOS_Wine_builds/releases/ta |ultracustomnight/497721 |g/11.0-rc4 | CC| |z.figura12@gmail.com Keywords| |download Summary|when i open the game, it |Ultra Custom Night shows a |shows a white box for half |black screen on Mac |a second and then my entire | |screen becomes black, while | |this happens, the audio of | |the app plays normally | --- Comment #5 from Zeb Figura <z.figura12@gmail.com> --- I don't see this on Linux. As joaopa said, please attach default terminal output; see <https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#how-can-i-get-a-debugging-log-aka-terminal-output> for instructions. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #6 from gerenciapacificofs@gmail.com --- getting a debug log is too difficult for me, im sorry for not being able to do this and therefore, not being able to report the bug correctly if there is any other way you know, please tell it to me because im really inexperienced with all this terminal and app things -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #7 from gerenciapacificofs@gmail.com --- I GOT THE LOG: [mvk-info] MoltenVK version 1.4.1, supporting Vulkan version 1.4.334. The following 153 Vulkan extensions are supported: VK_KHR_16bit_storage v1 VK_KHR_8bit_storage v1 VK_KHR_bind_memory2 v1 VK_KHR_buffer_device_address v1 VK_KHR_calibrated_timestamps v1 VK_KHR_copy_commands2 v1 VK_KHR_create_renderpass2 v1 VK_KHR_dedicated_allocation v3 VK_KHR_deferred_host_operations v4 VK_KHR_depth_stencil_resolve v1 VK_KHR_descriptor_update_template v1 VK_KHR_device_group v4 VK_KHR_device_group_creation v1 VK_KHR_driver_properties v1 VK_KHR_dynamic_rendering v1 VK_KHR_dynamic_rendering_local_read v1 VK_KHR_external_fence v1 VK_KHR_external_fence_capabilities v1 VK_KHR_external_memory v1 VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_format_feature_flags2 v2 VK_KHR_fragment_shader_barycentric v1 VK_KHR_get_memory_requirements2 v1 VK_KHR_get_physical_device_properties2 v2 VK_KHR_get_surface_capabilities2 v1 VK_KHR_global_priority v1 VK_KHR_image_format_list v1 VK_KHR_imageless_framebuffer v1 VK_KHR_incremental_present v2 VK_KHR_index_type_uint8 v1 VK_KHR_line_rasterization v1 VK_KHR_load_store_op_none v1 VK_KHR_maintenance1 v2 VK_KHR_maintenance2 v1 VK_KHR_maintenance3 v1 VK_KHR_maintenance4 v2 VK_KHR_maintenance5 v1 VK_KHR_maintenance6 v1 VK_KHR_maintenance7 v1 VK_KHR_maintenance8 v1 VK_KHR_maintenance9 v1 VK_KHR_map_memory2 v1 VK_KHR_multiview v1 VK_KHR_portability_subset v1 VK_KHR_present_id v1 VK_KHR_present_id2 v1 VK_KHR_present_wait v1 VK_KHR_present_wait2 v1 VK_KHR_push_descriptor v2 VK_KHR_relaxed_block_layout v1 VK_KHR_robustness2 v1 VK_KHR_sampler_mirror_clamp_to_edge v3 VK_KHR_sampler_ycbcr_conversion v14 VK_KHR_separate_depth_stencil_layouts v1 VK_KHR_shader_draw_parameters v1 VK_KHR_shader_expect_assume v1 VK_KHR_shader_float_controls v4 VK_KHR_shader_float_controls2 v1 VK_KHR_shader_float16_int8 v1 VK_KHR_shader_fma v1 VK_KHR_shader_integer_dot_product v1 VK_KHR_shader_maximal_reconvergence v1 VK_KHR_shader_non_semantic_info v1 VK_KHR_shader_quad_control v1 VK_KHR_shader_relaxed_extended_instruction v1 VK_KHR_shader_subgroup_extended_types v1 VK_KHR_shader_subgroup_rotate v2 VK_KHR_shader_subgroup_uniform_control_flow v1 VK_KHR_shader_terminate_invocation v1 VK_KHR_spirv_1_4 v1 VK_KHR_storage_buffer_storage_class v1 VK_KHR_surface v25 VK_KHR_surface_maintenance1 v1 VK_KHR_surface_protected_capabilities v1 VK_KHR_swapchain v70 VK_KHR_swapchain_maintenance1 v1 VK_KHR_swapchain_mutable_format v1 VK_KHR_synchronization2 v1 VK_KHR_timeline_semaphore v2 VK_KHR_uniform_buffer_standard_layout v1 VK_KHR_variable_pointers v1 VK_KHR_vertex_attribute_divisor v1 VK_KHR_vulkan_memory_model v3 VK_KHR_zero_initialize_workgroup_memory v1 VK_EXT_4444_formats v1 VK_EXT_buffer_device_address v2 VK_EXT_calibrated_timestamps v2 VK_EXT_debug_marker v4 VK_EXT_debug_report v10 VK_EXT_debug_utils v2 VK_EXT_depth_clip_control v1 VK_EXT_descriptor_indexing v2 VK_EXT_extended_dynamic_state v1 VK_EXT_extended_dynamic_state2 v1 VK_EXT_extended_dynamic_state3 v2 VK_EXT_external_memory_host v1 VK_EXT_external_memory_metal v1 VK_EXT_fragment_shader_interlock v1 VK_EXT_global_priority v2 VK_EXT_global_priority_query v1 VK_EXT_hdr_metadata v3 VK_EXT_headless_surface v1 VK_EXT_host_image_copy v1 VK_EXT_host_query_reset v1 VK_EXT_image_2d_view_of_3d v1 VK_EXT_image_robustness v1 VK_EXT_index_type_uint8 v1 VK_EXT_inline_uniform_block v1 VK_EXT_layer_settings v2 VK_EXT_legacy_dithering v2 VK_EXT_line_rasterization v1 VK_EXT_load_store_op_none v1 VK_EXT_memory_budget v1 VK_EXT_metal_objects v2 VK_EXT_metal_surface v1 VK_EXT_non_seamless_cube_map v1 VK_EXT_pipeline_creation_cache_control v3 VK_EXT_pipeline_creation_feedback v1 VK_EXT_pipeline_robustness v1 VK_EXT_post_depth_coverage v1 VK_EXT_primitive_topology_list_restart v1 VK_EXT_private_data v1 VK_EXT_provoking_vertex v1 VK_EXT_robustness2 v1 VK_EXT_sample_locations v1 VK_EXT_scalar_block_layout v1 VK_EXT_separate_stencil_usage v1 VK_EXT_shader_atomic_float v1 VK_EXT_shader_demote_to_helper_invocation v1 VK_EXT_shader_stencil_export v1 VK_EXT_shader_subgroup_ballot v1 VK_EXT_shader_subgroup_vote v1 VK_EXT_shader_viewport_index_layer v1 VK_EXT_subgroup_size_control v2 VK_EXT_surface_maintenance1 v1 VK_EXT_swapchain_colorspace v5 VK_EXT_swapchain_maintenance1 v1 VK_EXT_texel_buffer_alignment v1 VK_EXT_texture_compression_astc_hdr v1 VK_EXT_tooling_info v1 VK_EXT_vertex_attribute_divisor v3 VK_AMD_gpu_shader_half_float v2 VK_AMD_negative_viewport_height v1 VK_AMD_shader_image_load_store_lod v1 VK_AMD_shader_trinary_minmax v1 VK_GOOGLE_display_timing v1 VK_IMG_format_pvrtc v1 VK_INTEL_shader_integer_functions2 v1 VK_MVK_macos_surface v3 VK_MVK_moltenvk v37 VK_NV_fragment_shader_barycentric v1 [mvk-info] GPU device: model: AMD Radeon Pro 5600M type: Discrete vendorID: 0x1002 deviceID: 0x7360 pipelineCacheUUID: DB445FF2-0F06-0200-0000-000100000000 GPU memory available: 8176 MB GPU memory used: 0 MB Metal Shading Language 3.2 supports the following GPU Features: GPU Family Metal 3 GPU Family Mac 2 Read-Write Texture Tier 2 [mvk-info] GPU device: model: Intel(R) UHD Graphics 630 type: Integrated vendorID: 0x8086 deviceID: 0x3e9b pipelineCacheUUID: DB445FF2-0F06-0200-0000-000100000000 GPU memory available: 1536 MB GPU memory used: 8 MB Metal Shading Language 3.2 supports the following GPU Features: GPU Family Metal 3 GPU Family Mac 2 Read-Write Texture Tier 1 [mvk-info] Created VkInstance for Vulkan version 1.0.334, as requested by app, with the following 3 Vulkan extensions enabled: VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_get_physical_device_properties2 v2 00e4:fixme:msg:ChangeWindowMessageFilterEx 000100EA 233 1 00000000 00e4:fixme:msg:ChangeWindowMessageFilterEx 000100EA 4a 1 00000000 00e4:fixme:msg:ChangeWindowMessageFilterEx 000100EA 49 1 00000000 00e4:fixme:thread:get_thread_times not implemented on this platform [mvk-info] MoltenVK version 1.4.1, supporting Vulkan version 1.4.334. The following 153 Vulkan extensions are supported: VK_KHR_16bit_storage v1 VK_KHR_8bit_storage v1 VK_KHR_bind_memory2 v1 VK_KHR_buffer_device_address v1 VK_KHR_calibrated_timestamps v1 VK_KHR_copy_commands2 v1 VK_KHR_create_renderpass2 v1 VK_KHR_dedicated_allocation v3 VK_KHR_deferred_host_operations v4 VK_KHR_depth_stencil_resolve v1 VK_KHR_descriptor_update_template v1 VK_KHR_device_group v4 VK_KHR_device_group_creation v1 VK_KHR_driver_properties v1 VK_KHR_dynamic_rendering v1 VK_KHR_dynamic_rendering_local_read v1 VK_KHR_external_fence v1 VK_KHR_external_fence_capabilities v1 VK_KHR_external_memory v1 VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_format_feature_flags2 v2 VK_KHR_fragment_shader_barycentric v1 VK_KHR_get_memory_requirements2 v1 VK_KHR_get_physical_device_properties2 v2 VK_KHR_get_surface_capabilities2 v1 VK_KHR_global_priority v1 VK_KHR_image_format_list v1 VK_KHR_imageless_framebuffer v1 VK_KHR_incremental_present v2 VK_KHR_index_type_uint8 v1 VK_KHR_line_rasterization v1 VK_KHR_load_store_op_none v1 VK_KHR_maintenance1 v2 VK_KHR_maintenance2 v1 VK_KHR_maintenance3 v1 VK_KHR_maintenance4 v2 VK_KHR_maintenance5 v1 VK_KHR_maintenance6 v1 VK_KHR_maintenance7 v1 VK_KHR_maintenance8 v1 VK_KHR_maintenance9 v1 VK_KHR_map_memory2 v1 VK_KHR_multiview v1 VK_KHR_portability_subset v1 VK_KHR_present_id v1 VK_KHR_present_id2 v1 VK_KHR_present_wait v1 VK_KHR_present_wait2 v1 VK_KHR_push_descriptor v2 VK_KHR_relaxed_block_layout v1 VK_KHR_robustness2 v1 VK_KHR_sampler_mirror_clamp_to_edge v3 VK_KHR_sampler_ycbcr_conversion v14 VK_KHR_separate_depth_stencil_layouts v1 VK_KHR_shader_draw_parameters v1 VK_KHR_shader_expect_assume v1 VK_KHR_shader_float_controls v4 VK_KHR_shader_float_controls2 v1 VK_KHR_shader_float16_int8 v1 VK_KHR_shader_fma v1 VK_KHR_shader_integer_dot_product v1 VK_KHR_shader_maximal_reconvergence v1 VK_KHR_shader_non_semantic_info v1 VK_KHR_shader_quad_control v1 VK_KHR_shader_relaxed_extended_instruction v1 VK_KHR_shader_subgroup_extended_types v1 VK_KHR_shader_subgroup_rotate v2 VK_KHR_shader_subgroup_uniform_control_flow v1 VK_KHR_shader_terminate_invocation v1 VK_KHR_spirv_1_4 v1 VK_KHR_storage_buffer_storage_class v1 VK_KHR_surface v25 VK_KHR_surface_maintenance1 v1 VK_KHR_surface_protected_capabilities v1 VK_KHR_swapchain v70 VK_KHR_swapchain_maintenance1 v1 VK_KHR_swapchain_mutable_format v1 VK_KHR_synchronization2 v1 VK_KHR_timeline_semaphore v2 VK_KHR_uniform_buffer_standard_layout v1 VK_KHR_variable_pointers v1 VK_KHR_vertex_attribute_divisor v1 VK_KHR_vulkan_memory_model v3 VK_KHR_zero_initialize_workgroup_memory v1 VK_EXT_4444_formats v1 VK_EXT_buffer_device_address v2 VK_EXT_calibrated_timestamps v2 VK_EXT_debug_marker v4 VK_EXT_debug_report v10 VK_EXT_debug_utils v2 VK_EXT_depth_clip_control v1 VK_EXT_descriptor_indexing v2 VK_EXT_extended_dynamic_state v1 VK_EXT_extended_dynamic_state2 v1 VK_EXT_extended_dynamic_state3 v2 VK_EXT_external_memory_host v1 VK_EXT_external_memory_metal v1 VK_EXT_fragment_shader_interlock v1 VK_EXT_global_priority v2 VK_EXT_global_priority_query v1 VK_EXT_hdr_metadata v3 VK_EXT_headless_surface v1 VK_EXT_host_image_copy v1 VK_EXT_host_query_reset v1 VK_EXT_image_2d_view_of_3d v1 VK_EXT_image_robustness v1 VK_EXT_index_type_uint8 v1 VK_EXT_inline_uniform_block v1 VK_EXT_layer_settings v2 VK_EXT_legacy_dithering v2 VK_EXT_line_rasterization v1 VK_EXT_load_store_op_none v1 VK_EXT_memory_budget v1 VK_EXT_metal_objects v2 VK_EXT_metal_surface v1 VK_EXT_non_seamless_cube_map v1 VK_EXT_pipeline_creation_cache_control v3 VK_EXT_pipeline_creation_feedback v1 VK_EXT_pipeline_robustness v1 VK_EXT_post_depth_coverage v1 VK_EXT_primitive_topology_list_restart v1 VK_EXT_private_data v1 VK_EXT_provoking_vertex v1 VK_EXT_robustness2 v1 VK_EXT_sample_locations v1 VK_EXT_scalar_block_layout v1 VK_EXT_separate_stencil_usage v1 VK_EXT_shader_atomic_float v1 VK_EXT_shader_demote_to_helper_invocation v1 VK_EXT_shader_stencil_export v1 VK_EXT_shader_subgroup_ballot v1 VK_EXT_shader_subgroup_vote v1 VK_EXT_shader_viewport_index_layer v1 VK_EXT_subgroup_size_control v2 VK_EXT_surface_maintenance1 v1 VK_EXT_swapchain_colorspace v5 VK_EXT_swapchain_maintenance1 v1 VK_EXT_texel_buffer_alignment v1 VK_EXT_texture_compression_astc_hdr v1 VK_EXT_tooling_info v1 VK_EXT_vertex_attribute_divisor v3 VK_AMD_gpu_shader_half_float v2 VK_AMD_negative_viewport_height v1 VK_AMD_shader_image_load_store_lod v1 VK_AMD_shader_trinary_minmax v1 VK_GOOGLE_display_timing v1 VK_IMG_format_pvrtc v1 VK_INTEL_shader_integer_functions2 v1 VK_MVK_macos_surface v3 VK_MVK_moltenvk v37 VK_NV_fragment_shader_barycentric v1 [mvk-info] GPU device: model: AMD Radeon Pro 5600M type: Discrete vendorID: 0x1002 deviceID: 0x7360 pipelineCacheUUID: DB445FF2-0F06-0200-0000-000100000000 GPU memory available: 8176 MB GPU memory used: 0 MB Metal Shading Language 3.2 supports the following GPU Features: GPU Family Metal 3 GPU Family Mac 2 Read-Write Texture Tier 2 [mvk-info] GPU device: model: Intel(R) UHD Graphics 630 type: Integrated vendorID: 0x8086 deviceID: 0x3e9b pipelineCacheUUID: DB445FF2-0F06-0200-0000-000100000000 GPU memory available: 1536 MB GPU memory used: 8 MB Metal Shading Language 3.2 supports the following GPU Features: GPU Family Metal 3 GPU Family Mac 2 Read-Write Texture Tier 1 [mvk-info] Created VkInstance for Vulkan version 1.0.334, as requested by app, with the following 3 Vulkan extensions enabled: VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_get_physical_device_properties2 v2 00e4:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0120:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX. 0120:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /Users/gcenx/Documents/GitHub/wine-private/dlls/wined3d/context_gl.c / 2244. 0124:fixme:d3d:wined3d_context_gl_init OpenGL implementation does not support GL_PRIMITIVE_RESTART_FIXED_INDEX. 0124:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /Users/gcenx/Documents/GitHub/wine-private/dlls/wined3d/context_gl.c / 2244. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 6 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 6 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 6 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 6 unknown DWORDs. 00e4:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 9 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 18 unknown DWORDs. 0124:fixme:opengl:wow64_map_buffer Doing a copy of a mapped buffer (expect performance issues) 00e4:fixme:heap:RtlCompactHeap handle 00110000, flags 0 stub! 00e4:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 9 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 6 unknown DWORDs. 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014AFA80). 0124:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 00e4:fixme:win:NtUserLockWindowUpdate (0x500f6), partial stub! 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader 00e4:fixme:win:NtUserLockWindowUpdate (0x0), partial stub! 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014B0300). 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014B0960). 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014B0300). 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014B1A60). 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 12 unknown DWORDs. 00e4:fixme:d3d_shader:shader_dxbc_process_section Skipping 5 unknown DWORDs. 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader 00e4:fixme:win:NtUserLockWindowUpdate (0x500f6), partial stub! 00e4:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (014B00E0). 00e4:fixme:win:NtUserLockWindowUpdate (0x0), partial stub! 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported 0124:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported 0124:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11: 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader 0124:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader -- Do not reply to this email, post in Bugzilla using the above URL to reply. 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http://bugs.winehq.org/show_bug.cgi?id=59183 --- Comment #8 from gerenciapacificofs@gmail.com --- Created attachment 80055 --> http://bugs.winehq.org/attachment.cgi?id=80055 THE LOG. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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