[Bug 2398] OpenGL is only used only on top level windows so child windows get overdrawn
28 Apr
2006
28 Apr
'06
5:42 p.m.
http://bugs.winehq.org/show_bug.cgi?id=2398 ------- Additional Comments From willie(a)froq.net 2006-28-04 12:42 ------- If Pbuffers or GLX pixmaps are too slow, it's still possible to use FBOs. FBOs don't need context switches and they don't have to be offscreen AFAIU, so they should only introduce a minor, if any, performance hit: http://download.nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenG... http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=75 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is.
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