[Bug 46742] New: The Sims 2 demo needs support for ProcessVertices() with software vertex shaders
https://bugs.winehq.org/show_bug.cgi?id=46742 Bug ID: 46742 Summary: The Sims 2 demo needs support for ProcessVertices() with software vertex shaders Product: Wine Version: 0.9.35. Hardware: x86 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: z.figura12(a)gmail.com Distribution: --- Split off from bug 8051: "Without ProcessVertices, characters will explode in family thumbnails (and same if you disable shaders through the game's cheat menu), and explosion of vertices will also happen with little icons that pop up above characters when they make a friend or get married (you can realiably observe it by loading Pleasant family). In both cases, this pops up: fixme:d3d:wined3d_device_process_vertices Output vertex declaration not implemented yet. err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0" -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Depends on| |8051 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Luke Horwell <luke_horwell(a)hotmail.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |luke_horwell(a)hotmail.co.uk -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Lukáš Krejčí <lskrejci(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lskrejci(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Paul Gofman <gofmanp(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Shy Zedaka <shaytzedaka123(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |shaytzedaka123(a)gmail.com --- Comment #1 from Shy Zedaka <shaytzedaka123(a)gmail.com> --- Any new Update or Whats the status with this bug currently? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46742 Alexandr Oleynikov <sashok.olen(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sashok.olen(a)gmail.com --- Comment #2 from Alexandr Oleynikov <sashok.olen(a)gmail.com> --- It's very unlikely this is going to be implemented in Wine. I should perhaps note that this feature *is* implemented in DXVK using geometry shaders. Perhaps Wine's d3d team could use that approach for Wined3d. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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