[Bug 6955] Software vertex blending not implemented (affects NOLF2, Divinity 2, ...)
http://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #134 from Henri Verbeet <hverbeet(a)gmail.com> 2013-10-16 06:14:55 CDT --- (In reply to comment #133)
Is there any news on the vertex shader based patch? it's been some 4 years since that was proposed and the bug is 7 years old.
It should be relatively straightforward now that we have a GLSL based fixed function vertex pipe. I'm fairly busy with other things myself at the moment, but if someone wanted to look into this, shader_glsl_find_ffp_vertex_shader() / shader_glsl_generate_ffp_vertex_shader() would probably be a good place to start looking. It would probably be a good idea to clean some things up first, like e.g. using generic vertex attributes instead of the legacy fixed function ones. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org