[Bug 48247] New: Darksiders 2 (GOG) crashes after intro
https://bugs.winehq.org/show_bug.cgi?id=48247 Bug ID: 48247 Summary: Darksiders 2 (GOG) crashes after intro Product: Wine-staging Version: 4.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: fzielcke(a)z-51.de CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com Distribution: --- Created attachment 65912 --> https://bugs.winehq.org/attachment.cgi?id=65912 log + crash dump with wine-4.20 (staging) Darksiders 2 directly crashes after the intro. This is on Debian unstable with the official winehq-staging 4.20 packages for bullseye -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48247 Felix Zielcke <fzielcke(a)z-51.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Version|4.20 |4.21 Product|Wine-staging |Wine --- Comment #1 from Felix Zielcke <fzielcke(a)z-51.de> --- Ok tried now the normal wine-development 4.21 packages from Debian unstable. Fails still the same way. So this really has nothing to do with wine-staging -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48247 --- Comment #2 from Felix Zielcke <fzielcke(a)z-51.de> --- As suggested by Zebediah Figura in the other darksiders 2 bug report (https://bugs.winehq.org/show_bug.cgi?id=40591) I used now d3dcompiler_43.dll and d3dcompiler_47.dll as 64bit version from the internet Now it starts and runs without problems. So the problem seems to be indeed in the d3dcompiler component -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48247 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3dx9 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48247 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Product|Wine |vkd3d Ever confirmed|0 |1 Status|UNCONFIRMED |NEW Component|d3d-util |hlsl Summary|Darksiders 2 (GOG) crashes |Darksiders II Deathinitive |after intro |Edition (GOG) crashes due | |to HLSL compilation failure Version|4.21 |1.6 --- Comment #3 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- With wine-8.0rc4 it still crashes on HLSL compilation: 00d4:err:d3dcompiler:D3DCompile2 Shader log: 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:10:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:11:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:12:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 00d4:err:d3dcompiler:D3DCompile2 Shader log: 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:30: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:13:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:14:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:15:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:36: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:28: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:28: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:16:12: E5017: Aborting due to not yet implemented feature: SM1 "dot" expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:18: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:10: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:17:10: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:18: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:10: E5017: Aborting due to not yet implemented feature: SM1 non-float expression. 00d4:err:d3dcompiler:D3DCompile2 <anonymous>:18:10: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. 00d4:err:d3dcompiler:D3DCompile2 Confirming and moving to 'vkd3d' product. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48247 temp82(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |temp82(a)luukku.com --- Comment #4 from temp82(a)luukku.com --- bug 54832 HLSL_IR_EXPR is now fixed. Is this bug also? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=48247 --- Comment #5 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Works with vkd3d-1.16-261-gd8edf20c -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=48247 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #6 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- Game works fine for me now with alldlls=builtin. Marking FIXED. Feel free to reopen if you can still reproduce. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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