[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
http://bugs.winehq.org/show_bug.cgi?id=9210 Patrick Rudolph <patrick1804(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |patrick1804(a)web.de --- Comment #51 from Patrick Rudolph <patrick1804(a)web.de> 2012-07-19 09:38:37 CDT --- I have no problems to run 3DMark05 / 3dMark06 using wine 3DMark05.exe -nosysteminfo. PS version 3.0 is detected. All tests are running. Without -nosysteminfo an error message is shown, and 3DMark0x quits. direct rendering: Yes server glx vendor string: ATI server glx version string: 1.4 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 4800 Series OpenGL version string: 3.3.11005 Compatibility Profile Context OpenGL shading language version string: 3.30 MaxSimultaneousTextures is 8192 MaxPointSize is 8192 wine 1.5.9 maybe this is a vendor specific problem not related to wine ? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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