[Bug 20469] New: Dragon Age: Origins: Texture glitches (textures frequently switching from visible to black)
http://bugs.winehq.org/show_bug.cgi?id=20469 Summary: Dragon Age: Origins: Texture glitches (textures frequently switching from visible to black) Product: Wine Version: 1.1.32 Platform: PC-x86-64 URL: http://blog.bioware.com/2009/10/13/character-creator-a nd-the-bioware-social-network/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: benedikt.morbach(a)googlemail.com Created an attachment (id=24354) --> (http://bugs.winehq.org/attachment.cgi?id=24354) Wine output In the Dragon Age: Origins character creator the textures and the whole screen are frequently flickering black. The higher the graphics detail, the more often it happens. If the detail is set to low, it happens more seldom, but the problem stays As the charakter creator uses the game engine, this would also prevent people from playing the "real game" when it is released. The application can be downloaded at the given link. In case it matters (as it is a graphics problem) graphics card is nvidia, driver version 190.42 Note: The log is full of "fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glOrtho @ state.c / 3872" I removed 10400 of those lines to keep the size down -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #1 from Benedikt Morbach <benedikt.morbach(a)googlemail.com> 2009-10-25 14:47:20 --- Additional test results: If run in window mode, it does not flicker black, but in various colors (rgb i think) Unfortunately the settings described here on the AppDB page do not fix the problem for me. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- URL|http://blog.bioware.com/200 | |9/10/13/character-creator-a | |nd-the-bioware-social-netwo | |rk/ | Component|directx-d3d |-unknown -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #24354|application/octet-stream |text/plain mime type| | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 M. <martin(a)seelge.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |martin(a)seelge.de --- Comment #2 from M. <martin(a)seelge.de> 2009-10-25 15:42:29 --- I can confirm the flickering textures. Nvidia 8800 GTS (640 MB), driver version 185.18. - some but not all can prevent the flickering on the lowest graphical setting by using the setting described in the HOWTO - it seems the flickering does not affect everyone (see test results of Claudio) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Rizzly <rockrobban(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rockrobban(a)gmail.com --- Comment #3 from Rizzly <rockrobban(a)gmail.com> 2009-11-04 07:19:58 --- Confirmed also in the full version of the game with Nvidia 8800 GTS 640 MB and and the 190.42 driver. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 vleino(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #4 from vleino(a)gmail.com 2009-11-06 01:44:14 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #5 from knan-wine(a)anduin.net 2009-11-06 14:53:38 --- Created an attachment (id=24571) --> (http://bugs.winehq.org/attachment.cgi?id=24571) glOrtho hack A bit of debugging reveals that the stateblock viewport minZ and maxZ are both zero. This hack works around it for me. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 knan-wine(a)anduin.net changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #24571|glOrtho hack |wined3d/state.c:transform_p description| |rojection/glOrtho hack -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #6 from Henri Verbeet <hverbeet(a)gmail.com> 2009-11-06 16:04:11 --- The problem is a bit more generic than that, if any of left/right, top/bottom or near/far are equal or close enough together an invalid projection matrix is generated. The code in question is a bit of a hack in itself though, so maybe it's ok to just use -1.0 and 1.0 when minZ and maxZ are equal. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 knan-wine(a)anduin.net changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |knan-wine(a)anduin.net --- Comment #7 from knan-wine(a)anduin.net 2009-11-06 16:41:23 --- Adjusting only maxZ to yield -1.0, like in the else block below, seems to be just as effective. And it seems the game expects the z to be sticky, since it uses 0,-1 the first time... fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -1.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 ... though I'm far out of my depth here. Any idea? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 zid <zidsoft(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zidsoft(a)gmail.com --- Comment #8 from zid <zidsoft(a)gmail.com> 2009-11-07 19:37:12 --- fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet Might this be pertinent output? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Thomas Themel <bugzilla(a)themel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bugzilla(a)themel.com --- Comment #9 from Thomas Themel <bugzilla(a)themel.com> 2009-11-11 09:57:24 --- (In reply to comment #5)
This hack works around it for me.
Does this remove the texture flicker for you? I tried applying to the current Debian wine-unstable sources (1.1.32) and saw your debug output, but the flicker issue persists on any detail level above 'Low'. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #10 from knan-wine(a)anduin.net 2009-11-11 15:09:35 --- Yes. Well, in addition, turn off frame buffer effects in the game settings, turn on multisampling in the wine registry, turn on antialiasing in the game settings. That seems to be enough to fix the flickering here. Then add the patch from bug 9717 to fix cosmetic bugs appearing once you've got rid of the flicker. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #11 from zid <zidsoft(a)gmail.com> 2009-11-11 15:32:42 --- (In reply to comment #10)
Yes. Well, in addition, turn off frame buffer effects in the game settings, turn on multisampling in the wine registry, turn on antialiasing in the game settings. That seems to be enough to fix the flickering here.
Then add the patch from bug 9717 to fix cosmetic bugs appearing once you've got rid of the flicker.
Thanks, that patched fixed the black mess I was getting. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 jiveaxe <jiveaxe(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jiveaxe(a)gmail.com --- Comment #12 from jiveaxe <jiveaxe(a)gmail.com> 2009-11-20 04:42:45 --- (In reply to comment #10)
Yes. Well, in addition, turn off frame buffer effects in the game settings, turn on multisampling in the wine registry, turn on antialiasing in the game settings. That seems to be enough to fix the flickering here.
Then add the patch from bug 9717 to fix cosmetic bugs appearing once you've got rid of the flicker.
In bug 9717 there are a lot of patches: which is the correct one for cosmetics glitches? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #13 from knan-wine(a)anduin.net 2009-11-20 10:28:06 --- (In reply to comment #12)
In bug 9717 there are a lot of patches: which is the correct one for cosmetics glitches?
The latest "Workaround for sky issues". -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Svein <winehq.org(a)lanfear.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq.org(a)lanfear.org --- Comment #14 from Svein <winehq.org(a)lanfear.org> 2009-12-06 09:29:59 --- I've applied all the patches, but I still get the texture glitches. I installed the game to a clean wineprefix -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #15 from Svein <winehq.org(a)lanfear.org> 2009-12-06 09:53:45 --- (In reply to comment #14)
I've applied all the patches, but I still get the texture glitches. I installed the game to a clean wineprefix
If I set nvidia settings to AA off, the movies are fine, however the texture is still flickering. If I set AA to anything higher, the movies are still fine, but all the graphics are plain black -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #16 from Svein <winehq.org(a)lanfear.org> 2009-12-06 16:17:51 --- (In reply to comment #15)
If I set nvidia settings to AA off, the movies are fine, however the texture is still flickering. If I set AA to anything higher, the movies are still fine, but all the graphics are plain black
Seems I have to set the graphic details to zero. Well its at least playable now, except for the mouse problem... :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #17 from knan-wine(a)anduin.net 2010-01-30 12:09:13 --- Fixed by 69861cf8730047a06ad898f9b45a4914a172745c, in git post-1.1.37. My hack no longer needed. Thanks, Henri! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 knan-wine(a)anduin.net changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #24571|0 |1 is obsolete| | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #18 from Austin English <austinenglish(a)gmail.com> 2010-01-30 13:03:55 --- Fixed then. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Rob Harvey <jackcorbae(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jackcorbae(a)gmail.com --- Comment #19 from Rob Harvey <jackcorbae(a)gmail.com> 2010-02-02 03:56:38 --- I don't believe this is resolved. I've just installed Dragon Age: Origins and patched to 1.02. Fresh Wine 1.1.37 install - no patches or winetricks. Ubuntu 9.10 x64 with an Nvidia GTX 260. Even on Low Texture settings there is the occasional artefact issue around some objects. Some trees appear to have yellow patches that blink intermittently. Increasing the texture detail to the highest setting causes characters and most objects to appear as black silhouettes, random flickering of characters and backgrounds and rotating the camera cause the whole screen to flash to a full black - except looking at the sky! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 --- Comment #20 from Henri Verbeet <hverbeet(a)gmail.com> 2010-02-02 04:39:44 --- (In reply to comment #19)
Fresh Wine 1.1.37 install - no patches or winetricks.
That patch (and others) aren't in 1.1.37, you need current git or 1.1.38 (not yet released). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20469 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:39:04 --- Closing bugs fixed in 1.1.38. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org