[Bug 27758] New: GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects
http://bugs.winehq.org/show_bug.cgi?id=27758 Summary: GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects Product: Wine Version: 1.3.24 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: mjevans1983(a)gmail.com I believe this may be an issue with both the driver /and/ with Wine after considering various conversations, message board hits for glsl compiler issues and the binary nvidia driver working for me in the past, prior to my upgrade. This error from Portal 2 looks like a more isolated case of the swath of errors I got trying to play Civilization 5's demo. It may be related to whitespace/comments that the AMD/ATI GLSL compiler isn't tolerating; but I'd like to collect more data that may be useful for the developers to isolate the problem in greater detail. fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Game.dll loaded for "Half-Life 2" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 Nick Kossifidis <mickflemm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #1 from Nick Kossifidis <mickflemm(a)gmail.com> 2011-07-29 17:31:02 CDT --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 Nick Kossifidis <mickflemm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mickflemm(a)gmail.com --- Comment #2 from Nick Kossifidis <mickflemm(a)gmail.com> 2011-07-29 17:31:46 CDT --- Same here with GTA4... fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #576: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 --- Comment #3 from Xpander <xpander0(a)gmail.com> 2011-08-03 12:19:11 CDT --- Created an attachment (id=35797) --> (http://bugs.winehq.org/attachment.cgi?id=35797) Witcher 1.5 as an example here. this happens with many games when GLSL is enabled. ati catalyst drivers 11.4 -11.7 (cant test earlier ones since no support for newer xserver/kernel) i get spam of those errors and games start to run really slow at that point. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 Xpander <xpander0(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |xpander0(a)gmail.com --- Comment #4 from Xpander <xpander0(a)gmail.com> 2011-08-30 20:18:19 CDT --- cataslyst 11.8 and wine 1.3.27 still the same issue many games with same GLSL errors as posted before in the attachment. Just to name few games with the Issues: Flatout2 The Witcher Call of Duty 4 Warhammer Online Black & White 2 Portal 2 Alien Swarm Champions Online + probably more most games with lower shader requirements.. like SM3.0 run fine but higher than that seem to have problems is there any fix planned for this(if its wine related) or just have to buy nvidia? native opengl games seem to run fine Like: Heroes of Newerth Doom 3 Enemy Territory Quake Wars Regnum Online Amnesia The Dark Descent Nexuiz Xonotic Alien Arena + more any fix would be much appriciated -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID --- Comment #5 from Henri Verbeet <hverbeet(a)gmail.com> 2011-08-31 05:42:28 CDT --- (In reply to comment #4)
is there any fix planned for this(if its wine related) or just have to buy nvidia? For the general case, you might have better luck with the r300g an r600g drivers. Performance is worse than with fglrx, but spec compliance tends to be better. If you believe there's a bug in Wine, please open bugs for specific problems, this one is way too broad.
Also, note that messages like "Vertex shader(s) linked, fragment shader(s) linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL infolog even when shader compilation succeeds. We try to filter some of it, but the messages change slightly between versions, so it's no use. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 --- Comment #6 from Xpander <xpander0(a)gmail.com> 2011-08-31 11:40:28 CDT --- (In reply to comment #5)
(In reply to comment #4)
is there any fix planned for this(if its wine related) or just have to buy nvidia? For the general case, you might have better luck with the r300g an r600g drivers. Performance is worse than with fglrx, but spec compliance tends to be better. If you believe there's a bug in Wine, please open bugs for specific problems, this one is way too broad.
Also, note that messages like "Vertex shader(s) linked, fragment shader(s) linked." are harmless. Fglrx is a bit spammy and writes things to the GLSL infolog even when shader compilation succeeds. We try to filter some of it, but the messages change slightly between versions, so it's no use.
thx you so much for more detailed info. since opensource drivers lack a lot of performance i have to use fglrx drivers for now. But i guess its just better to buy nvidia then to save the nerves. Hope opensource drivers get better performance in future and hope fglrx will get the nasty bugs fixed then. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27758 André H. <nerv(a)dawncrow.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |nerv(a)dawncrow.de --- Comment #7 from André H. <nerv(a)dawncrow.de> 2011-09-08 15:55:08 CDT --- closing invalid -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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