[Bug 8960] lack of GLX causes wine to crash
http://bugs.winehq.org/show_bug.cgi?id=8960 vitaliy(a)kievinfo.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID ------- Additional Comments From vitaliy(a)kievinfo.com 2007-15-07 00:50 ------- I'm explaining again: Wine _requires_ openGL (aka GLX) for all DDraw (that asks for 3d) and D3D. If it worked before for you, that means Wine was was using gdi rendering for your game (which is horribly slow with DGA). You can try and force Wine into using gdi, only if game doesn't ask for 3D: set DirectDrawRenderer to "gdi" ( http://wiki.winehq.org/UsefulRegistryKeys ). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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