[Bug 5454] Ogre3D based game doesn't render 3d objects in D3D7 mode
http://bugs.winehq.org/show_bug.cgi?id=5454 Saulius K. <saulius2(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #14857|0 |1 is obsolete| | --- Comment #16 from Saulius K. <saulius2(a)gmail.com> 2009-11-18 09:08:27 --- Created an attachment (id=24822) --> (http://bugs.winehq.org/attachment.cgi?id=24822) Log of wine-1.1.33-150-g4990ca0 (in D3D7 mode) Still present in yesterday's git. Now I see no game objects at all. And wine output (filtered from the game own debug info) goes attached. Now two most frequent lines are: 0009:fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8_UNORM to WINED3DFMT_B8G8R8X8_UNORM and 0009:err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat {58|64} My current X runs on i915G chip using GL Mesa DRI drivers v7.0.3. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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