[Bug 5310] GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa
14 Nov
2006
14 Nov
'06
4:09 p.m.
http://bugs.winehq.org/show_bug.cgi?id=5310 ------- Additional Comments From frank.richter(a)gmail.com 2006-14-11 16:09 ------- Interestingly, native OpenGL32 imports GdiSwapBuffers. Maybe what's happening is that GDI32.SwapBuffers calls OpenGL32.wglSwapBuffers, which in turn against calls GDI32.GdiSwapBuffers? </wild guess> If that'd be adapted to Wine, you'd get the best of the worlds: SwapBuffers etc. being implemented in GDI32 (architecturally cleaner or some such I presume), but Opengl32 hooks would still work... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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