[Bug 16559] New: PixelFormat_WineD3DtoDD Can't translate this Pixelformat
http://bugs.winehq.org/show_bug.cgi?id=16559 Summary: PixelFormat_WineD3DtoDD Can't translate this Pixelformat Product: Wine Version: 1.1.10 Platform: PC URL: http://downloads.popcap.com/www/popcap_downloads/DinerDa sh2Setup.exe OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs(a)winehq.org ReportedBy: kennybobs(a)o2.co.uk Created an attachment (id=18059) --> (http://bugs.winehq.org/attachment.cgi?id=18059) Screenshot showing drawing errors I have seen this error in the console log a few times, but it has never caused any problems. However, when running "Diner Dash 2" the console fills with the same three messages repeated over and over, the CPU runs at 100% and the game can not be played. err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 These three lines are repeated continuously. Tried "winetricks directx9" but this does not replace ddraw.dll (which I am assuming is the problem). Replaced ddraw.dll with a native Windows XP version (which wine itself does not recommend), and had to copy dciman32.dll too, but this causes a page fault. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Ken Sharp <kennybobs(a)o2.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 John Haywards <normandy(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |normandy(a)web.de --- Comment #1 from John Haywards <normandy(a)web.de> 2009-01-04 10:30:02 --- Confirming this bug: In Condor, wine 1.1.12 I get the same errors. I can't remember properly, but afair there was a similar bug some time ago, something with proprietary formats and problems. Can't not find it, though. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 John Haywards <normandy(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #2 from John Haywards <normandy(a)web.de> 2009-01-04 13:44:29 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #3 from John Haywards <normandy(a)web.de> 2009-01-05 11:52:26 --- It looks like wine does not know these types, really ;) In "dlls/ddraw/utils.c" the function is implemented, it just fails because not completely implemented. If this is the problem, maybe this is related: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/... ---q-u-o-t-e--- D3DFMT_X8L8V8U8 62 32-bit bump-map format with luminance using 8 bits for each channel. D3DFMT_Q8W8V8U8 63 32-bit bump-map format using 8 bits for each channel. D3DFMT_V16U16 64 32-bit bump-map format using 16 bits for each channel. --------------- Sorry, but I won't be able to implement something like this, but maybe someone else :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #4 from John Haywards <normandy(a)web.de> 2009-01-05 12:41:50 --- Well, I don't know whether this is right (parameters?), but the error is gone. I simply wrote the case-check for 62-64, it looked good for me, but I didn't noticed before, too. --- case WINED3DFMT_X8L8V8U8: // 62 DDPixelFormat->dwFlags = DDPF_BUMPDUDV; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwBumpBitCount = 32; DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff; DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff000000; break; case WINED3DFMT_Q8W8V8U8: // 63 DDPixelFormat->dwFlags = DDPF_BUMPDUDV; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwBumpBitCount = 32; DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff; DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff000000; break; case WINED3DFMT_V16U16: // 64 DDPixelFormat->dwFlags = DDPF_BUMPDUDV; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwBumpBitCount = 32; DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff; DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000; DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000; break; --- Just paste to "dlls/ddraw/utlis.c", wine 1.1.12 its after line 316... Then recompile... I repeat: I'm _really_ unsure, if someone knows d3d/dd better, please check this, thanks! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #5 from John Haywards <normandy(a)web.de> 2009-01-05 12:45:18 --- And this is what makes me think I'm wrong: --- case WINED3DFMT_X8B8G8R8: DDPixelFormat->dwFlags = DDPF_RGB; DDPixelFormat->dwFourCC = 0; DDPixelFormat->u1.dwRGBBitCount = 32; DDPixelFormat->u2.dwRBitMask = 0x000000ff; DDPixelFormat->u3.dwGBitMask = 0x0000ff00; DDPixelFormat->u4.dwBBitMask = 0x00ff0000; DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0; break; -- what about the 8X-Bits? There are some in 62, too! Where to store Q/W in "63" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #6 from John Haywards <normandy(a)web.de> 2009-01-05 12:53:40 --- Ahh, Okay, I knew theere is some error: repeating: --- fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glEnd and previous calls @ drawprim.c / 507 --- and: --- fixme:d3d_texture:basetexture_bind >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ basetexture.c / 231 --- -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 André H. <nerv(a)dawncrow.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv(a)dawncrow.de --- Comment #7 from André H. <nerv(a)dawncrow.de> 2009-01-23 11:23:44 --- The Errors are gone, but the Problem with the strange look is still there if i aply your "patch" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #8 from John Haywards <normandy(a)web.de> 2009-01-23 13:54:44 --- (In reply to comment #7)
The Errors are gone, but the Problem with the strange look is still there if i aply your "patch"
Well, as I said, I won't be able to fix it, but someone else could do. I just looked, cause "Condor" is affected to, an app I'm trying to get running. you could ask the programmers of ddraw.dll, just check this file in wine: --- * Copyright (c) 1997-2000 Marcus Meissner * Copyright (c) 1998 Lionel Ulmer * Copyright (c) 2000 TransGaming Technologies Inc. * Copyright (c) 2006 Stefan Dösinger --- Maybe they can help you with this. Otherwise, we have to wait for someone to pick this up... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Lev Abashkin <kyle1.schrecknet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kyle1.schrecknet(a)gmail.com --- Comment #9 from Lev Abashkin <kyle1.schrecknet(a)gmail.com> 2009-01-25 07:06:40 --- Etherlords II is also affected. Game runs very slow and textures are corrupted when DirectDrawRenderer is set to default (gdi). Wine version is 1.1.13. Terminal output: fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f168,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3817 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:ddraw:IDirectDrawImpl_RestoreAllSurfaces (0x10ca668): Stub fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x10ca668)->(1,(nil)): Stub -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 brebs(a)sent.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |brebs(a)sent.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #10 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-06 15:50:30 --- Added Bejeweled 2 Deluxe. fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 73 (X_GetImage) Serial number of failed request: 654 Current serial number in output stream: 654 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #11 from André H. <nerv(a)dawncrow.de> 2009-02-08 04:21:18 --- I think the graphical errors in the atached screenshot are not caused by these errors. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-11 16:04:23 --- Added: Zuma Deluxe. Bookworm Deluxe. Working around Bug 16543 and both immediately exit upon starting. Oddly, I have an old installation where both of these still work on the same machine, but can not get them to work on a clean .wine. Peggle Nights Deluxe. Bookworm Adventures Deluxe. Working around Bug 16543, both show the error in the console but the effect is not obvious. (In reply to comment #11)
I think the graphical errors in the atached screenshot are not caused by these errors.
If so, so be it, but these are the only errors given in the console. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #13 from André H. <nerv(a)dawncrow.de> 2009-02-16 12:16:19 --- Created an attachment (id=19496) --> (http://bugs.winehq.org/attachment.cgi?id=19496) Picture compare this pic shows both the wrong wine render(left one) and the right one. The colors are the same but the pixels are at the wrong place -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #14 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-16 13:08:41 --- OK, that is another bug, but I'm not too worried about that at the moment. I'll deal with that when this bug is closed. Thanks. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #15 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-25 12:18:14 --- Cake Mania also affected, unable to load game. http://appdb.winehq.org/objectManager.php?sClass=version&iId=10306 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #16 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-14 22:15:01 --- Monopoly http://appdb.winehq.org/objectManager.php?sClass=version&iId=15959 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 69 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Michael Liebenow <michael(a)liebenowstudios.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |michael(a)liebenowstudios.com --- Comment #17 from Michael Liebenow <michael(a)liebenowstudios.com> 2009-03-20 04:50:22 --- The SquareEnix PlayOnline Viewer (needed for Final Fantasy XI) spews this error for PixelFormats 19 63 & 69 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #18 from Michael Liebenow <michael(a)liebenowstudios.com> 2009-03-20 04:52:22 --- (In reply to comment #17)
The SquareEnix PlayOnline Viewer (needed for Final Fantasy XI) spews this error for PixelFormats 19 63 & 69
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5342 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #19 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-20 10:20:25 --- (In reply to comment #17)
for PixelFormats 19 63 & 69
Same for Monopoly 2. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #20 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-24 11:48:54 --- Just retried Bejeweled 2 and Diner Dash 2 on Wine 1.1.17 and the error has shifted from formats 62, 63 and 64 to 19, 63 and 69, but the problems are still the same. It's probably safe to guess that the problematic format numbers have shifted for all affected games. There are currently 17 games linked to this bug. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #21 from John Haywards <normandy(a)web.de> 2009-03-24 12:18:08 --- (In reply to comment #20)
Just retried Bejeweled 2 and Diner Dash 2 on Wine 1.1.17 and the error has shifted from formats 62, 63 and 64 to 19, 63 and 69, but the problems are still the same. It's probably safe to guess that the problematic format numbers have shifted for all affected games.
There are currently 17 games linked to this bug.
Condor still reporting 62-64... What means 19 or 69? I can't find it in the documentations. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #22 from John Haywards <normandy(a)web.de> 2009-03-25 10:03:21 --- (In reply to comment #21)
Condor still reporting 62-64...
Upps, sorry, it is 19, 63, 69, too... (My fault: Used ~/wine_12/bin/ instead of ~/wine_17/bin) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 pierre geier <bloodywing(a)neocomy.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bloodywing(a)neocomy.net -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #23 from pierre geier <bloodywing(a)neocomy.net> 2009-04-18 15:24:37 --- err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 Swaping around with gdi and opengl doesn't helps. Game: Sacred 2.28 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #24 from Andrew Church <wine(a)achurch.org> 2009-05-08 22:21:37 --- Created an attachment (id=20984) --> (http://bugs.winehq.org/attachment.cgi?id=20984) Support all pixel formats checked in IDirect3DDevice7::EnumTextureFormats() For the games that all give out the same three warnings (which seem to be formats 19, 64, and 70 as of wine-1.1.21), the cause seems to be that some formats tested in IDirect3DDevice_7_EnumTextureFormats() are not supported by PixelFormat_WineD3DtoDD(). This patch adds support for the three missing formats -- though I'm not positive they're correct, since even Microsoft's SDK documentation seems to be inconsistent about the terms it uses for bump map pixel components... Since the warnings are from texture enumeration, it probably won't fix any games that only show those three pixel format warnings. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Andrew Church <wine(a)achurch.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wine(a)achurch.org -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 NSLW <lukasz.wojnilowicz(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lukasz.wojnilowicz(a)gmail.co | |m --- Comment #25 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-06-18 07:39:16 --- Little free game Revolt also has got this issue. I don't know if the patches are working for this game. Anyway it would be nice if author of these patches could check and send those patches for merging in Wine. Link to game is http://www.abandonware-utopia.com/abandonware-telecharger-111-Revolt.htm -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 W3ird_N3rd <mailme667(a)yahoo.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mailme667(a)yahoo.co.uk --- Comment #26 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-06-20 18:37:24 --- Another affected game for your pleasure: Trickstyle. To get the game to run at all WINED3DPTEXTURECAPS_TRANSPARENCY needs to be deactived or removed from recent wine code. After doing that you'll find out the Velodrome looks brilliant in 3D but textures in all races.. suck. Andrew Church @ #24 : your patch fixes most textures, makes the game a lot more playable! The fact WINED3DPTEXTURECAPS_TRANSPARENCY cannot be enabled might also have to do with some unsupported textureformats, but my guess is it's about different ones. When I have your patch applied and leave WINED3DPTEXTURECAPS_TRANSPARENCY enabled I get this: err:ddraw:PixelFormat_DD2WineD3D Unknown Pixelformat! err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 88760091 err:ddraw:PixelFormat_DD2WineD3D Unknown Pixelformat! err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 88760091 err:ddraw:PixelFormat_DD2WineD3D Unknown Pixelformat! err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 88760091 Which continues with: fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location *** glibc detected *** TS_D3D.exe: malloc(): memory corruption: 0x7bd20278 *** My feeling (woohoo guts) is that when WINED3DPTEXTURECAPS_TRANSPARENCY is removed/deactived, it falls back on 19/64/70 for Trickstyle. So I'm guessing the unsupported Pixelformats here are transparent versions of 19/64/70. With WINED3DPTEXTURECAPS_TRANSPARENCY enabled it appears to get confused about unsupported formats and goes to crash and burn. I'll look further into this but I am definitely no expert. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #27 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-06-20 19:19:58 --- Created an attachment (id=21919) --> (http://bugs.winehq.org/attachment.cgi?id=21919) Before/after comparison patch when playing Trickstyle Thinking about it, R8G8B8A8 does contain an alpha channel. Take everything I say with a truckload of salt, I'm really no expert. There could be a bug either in the code to handle textures with an alpha channel, or the patch from Andrew might contain a bug, or maybe something else - I'm not sure. I made a screenshot to show the difference in Trickstyle, it speaks for itself. So bug #18608 (http://bugs.winehq.org/show_bug.cgi?id=18608) is possibly related. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #28 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-07-01 23:45:24 --- Andrew Church, how did you get the values for the patch you wrote? I suspect it would help if all the texture formats described at http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/... would be supported by wine, but I have no clue how to get the values. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #29 from Andrew Church <wine(a)achurch.org> 2009-07-02 01:52:10 --- I'm afraid I'm a bit too busy to look into Trickstyle at the moment, but as far as the patch goes, I looked around the DirectX SDKs and did a bit of Googling to figure out how the three formats are used. In case you want to look into it yourself, it's basically just a matter of counting bits -- for example, R8G8B8A8 breaks down as: 8 bits of R (red): bits 0-7 = 0x000000FF 8 bits of G (green): bits 8-15 = 0x0000FF00 8 bits of B (blue): bits 16-23 = 0x00FF0000 8 bits of A (alpha): bits 24-31 = 0xFF000000 The trick is figuring out what all the different letters mean and how they correlate to DDPixelFormat structure fields -- I'm no 3D expert either, and things like Q and W stump me. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #30 from Henri Verbeet <hverbeet(a)gmail.com> 2009-07-02 03:51:34 --- It would be nice to get that fixed, but I doubt that message indicates the cause for any real bug. Depending on the specific format, the correct thing to do could also be just skipping the format. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #31 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-07-03 01:05:38 --- Created an attachment (id=22148) --> (http://bugs.winehq.org/attachment.cgi?id=22148) some cases for texture formats, does not work properly I've asked Google some questions as well and did a HEX crash course. I would say W is bumplumi and Q is alpha. I'm basing that on the knowledge that Q8W8V8U8 should have alpha and A2W10V10U10 should also have alpha. In the latter alpha is just A so W must be bumplumi hence Q must be alpha in Q8W8V8U8. I've written some cases for other texture formats. See the attached file. They may be all wrong. I can't do anything with them because the compiler keeps complaining with lines like: utils.c:367: error: ‘WINED3DFMT_A2B10G10R10’ undeclared (first use in this function) Also I have no clue what formats TrickStyle tries to use anyway. Some of the cases of what I've written might fix some other application, but somehow I'm not counting on that. I don't know where to go from here. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Yfrwlf <yfrwlf(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |yfrwlf(a)gmail.com --- Comment #32 from Yfrwlf <yfrwlf(a)gmail.com> 2009-07-21 14:42:41 --- If this is any help, using Wine 1.1.26 and get three different pixel format errors in Thief 1 while using an ATI 4850x2 card: fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #33 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-07-22 11:10:21 --- Your issue would probably be solved by the patch from Andrew Church. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 alzen <mynick2(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mynick2(a)o2.pl --- Comment #34 from alzen <mynick2(a)o2.pl> 2009-08-20 15:39:02 --- Testes Andrew Church patch on wine 1.1.27. Works great. No more this kind of errors. Still I cannot run the race but it's a different case. Errors are gone and game loads in 3 seconds, not 2 minutes. Great! Important question. Do you plan to include that patch in wine 1.1.28 and if not, when? I wonder how long I will need to patch it manually. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #35 from alzen <mynick2(a)o2.pl> 2009-08-22 14:05:50 --- (In reply to comment #34)
Testes Andrew Church patch on wine 1.1.27. Works great.
No more this kind of errors. Still I cannot run the race but it's a different case. Errors are gone and game loads in 3 seconds, not 2 minutes. Great!
Important question. Do you plan to include that patch in wine 1.1.28 and if not, when? I wonder how long I will need to patch it manually.
Ok, it doesn't make game load faster. But errors doesn't appear anymore. Tested also on 1.1.28. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #36 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2009-09-07 15:45:28 --- Created an attachment (id=23496) --> (http://bugs.winehq.org/attachment.cgi?id=23496) X8L8V8U8 in PixelFormat_WineD3DtoDD + PixelFormat_DD2WineD3D All patches so far only touched the one function generating the error line without considering overall consistency in Wine. Any patch should at least change the converse of this function, PixelFormat_DD2WineD3D, so that the format conversion works both ways. The attached patch does this for X8L8V8U8, based on the code in comment #24. I could not see any visual effect in Motocross Madness 2 and did not test Tony Hawks Pro Skater 2, which also causes the Pixelformat 19 translation error notice. Similar patches would be needed for the other formats (62-64, 69-70 are the ones I've seen in various apps) after verifying their correctness. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #37 from W3ird_N3rd <mailme667(a)yahoo.co.uk> 2009-09-19 15:01:23 --- I'm messing around a bit and seeing strange things. First the patch from Andrew Church. I've learned Trickstyle uses pixelformats 19 (X8L8V8U8), 64 (R8G8B8A8_SNORM) and 70 (R16G16_SNORM) all three for most tracks, the ground, the walls etc. When I disable any of them they become blank as you can see in the screenshot attached to this thread. Everything becomes blank the same way. It does not matter which one I disable. There are only two ways to put the R16G16_SNORM texture together: DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff; DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000; or the same in reverse. The problem is: it works *EITHER* way. I've even made up this complete bullcrap: DDPixelFormat->u2.dwBumpDuBitMask = 0x00ff00ff; DDPixelFormat->u3.dwBumpDvBitMask = 0xff00ff00; And it still works. Why? I went on, there were two values Andrew wasn't quite sure about, u4 an u5 for R8G8B8A8_SNORM or pixelformat 64: DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000; // FIXME: correct? DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff000000; // FIXME: correct? So I decided to break them. DDPixelFormat->u4.dwBumpLuminanceBitMask = 0xffffffff; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xffffffff; Surprise, game still works. So I went nuts. I took the values for u2, u3, u4 u5 and changed all of them for pixelformats 19/64/70 to 0xffffffff;. All of them. Sure I've broken it now. Errr... no. The game still works. And looks fine. So it looks like these values are completely irrelevant. Cookie for whoever "gets" this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #38 from Henri Verbeet <hverbeet(a)gmail.com> 2009-09-19 15:49:55 --- (In reply to comment #37)
There are only two ways to put the R16G16_SNORM texture together:
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff; DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000;
That's the correct one.
Errr... no. The game still works. And looks fine. So it looks like these values are completely irrelevant. Cookie for whoever "gets" this. It might be more interesting to see which fields you can leave at zero. Also, look at dwFlags. Does the game need formats with DDPF_BUMPDUDV, or does it just not like seeing formats with dwFlags set to 0?
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http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #39 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-09-25 13:47:30 --- Patch from attachment 20984 doesn't apply to Wine 1.1.30 In Re-Volt (free RC cars game) there is no more: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 but now there is: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 59 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 65 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Alexander Zh. <shurik(a)hotmail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |shurik(a)hotmail.ru -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #40 from Alexander Zh. <shurik(a)hotmail.ru> 2009-11-01 09:26:17 --- Created an attachment (id=24489) --> (http://bugs.winehq.org/attachment.cgi?id=24489) Drawing errors in Tumblebugs 2 Game (Can't translate this Pixelformat 59, 65) wine ver:1.1.32 .................. fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1da230,0x1da1b8): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1da438,0x1da3c0): stub err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 59 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 65 fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 59 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 65 .................. err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 59 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 65 fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 59 .................. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 chinese_chater(a)yahoo.de changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chinese_chater(a)yahoo.de --- Comment #41 from chinese_chater(a)yahoo.de 2009-11-07 14:35:22 --- I checked and built the latets git version wine-1.1.32-402-gde00535 and get such an error in the game "Typing of the Dead" as well, CPU goes up to 100% and the game does not start. I think it worked with an older version though, will try them later. $ ./wine /mnt/Games/TOD/TOD_E.EXE fixme:imm:ImmReleaseContext (0x20034, 0x147e98): stub fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x32ef48,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #42 from Linus <chinese_chater(a)yahoo.de> 2009-11-08 06:59:44 --- Created an attachment (id=24589) --> (http://bugs.winehq.org/attachment.cgi?id=24589) differing pixelformat errors in different wine versions Don't know if this is of any use for anyone, but I made a little list of those differing pixelformat errors in a couple of wine versions :). Produced with the game "Typing of the Dead". -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Linus <chinese_chater(a)yahoo.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #24589|differing pixelformat |differing pixelformat description|errors in different wine |errors in Typing of the |versions |Dead using different wine | |versions -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 jack fear <jack_fear_2009(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jack_fear_2009(a)hotmail.com --- Comment #43 from jack fear <jack_fear_2009(a)hotmail.com> 2010-01-04 06:15:00 --- Same problem with game Plants vs. Zombies when trying to go into "windowed mode" http://www.popcap.com/games/pvz output: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Ari Entlich <lmage11(a)twcny.rr.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lmage11(a)twcny.rr.com --- Comment #44 from Ari Entlich <lmage11(a)twcny.rr.com> 2010-01-13 21:00:13 --- I'm getting these messages from Tony Hawk 2: fixme:mixer:ALSA_MixerInit No master control found on VirMIDI, disabling mixer fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:d3d_caps:init_driver_info Unhandled vendor 8086. fixme:win:EnumDisplayDevicesW ((null),0,0x32ea78,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a618,0x1cd290): stub err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Jaime <jskartman(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jskartman(a)gmail.com --- Comment #45 from Jaime <jskartman(a)gmail.com> 2010-02-09 06:54:55 --- same with Fairy Godmother Tycoon Game: fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1d5030,0x1d4f30): stub -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 alzen <mynick2(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|mynick2(a)o2.pl | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 --- Comment #46 from spoonie <sexy_b14(a)hotmail.com> 2010-07-11 01:30:52 --- Created an attachment (id=29516) --> (http://bugs.winehq.org/attachment.cgi?id=29516) MW4M-Metek-wine1.2rc7-terminal-output err:ddraw:PixelFormat_WineD3DtoDD happens with MechWarrior 4 Mercenaries as well thanks -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Yfrwlf <yfrwlf(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|yfrwlf(a)gmail.com | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Nick Bowler <nbowler(a)draconx.ca> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nbowler(a)draconx.ca -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Jonathan <emailjonathananderson-fedora(a)yahoo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |emailjonathananderson-fedor | |a(a)yahoo.com --- Comment #47 from Jonathan <emailjonathananderson-fedora(a)yahoo.com> 2010-10-07 08:08:13 CDT --- (In reply to comment #43) Confirming comment #43, Plants Vs Zombies. for wine 1.3.1-1.fc13 Crash output: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 wine: Unhandled page fault on read access to 0x000000b0 at address 0x3df4de53 (thread 003d), starting debugger... Unhandled exception: page fault on read access to 0x000000b0 in 32-bit code (0x3df4de53). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Alex Bradbury <asb(a)asbradbury.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |asb(a)asbradbury.org -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-ddraw |directx-d3d -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 sacrediou <sacrediou(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sacrediou(a)yahoo.fr -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda(a)volny.cz --- Comment #48 from Wylda <wylda(a)volny.cz> 2012-05-13 07:48:02 CDT --- Now i tested Revolt under wine-1.5.4 and did not see the: "Can't translate this Pixelformat XY" Is it fixed for all the other games here too? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #49 from Wylda <wylda(a)volny.cz> 2012-05-13 08:31:17 CDT --- Another two games no longer have problems with "Can't translate this Pixelformat" in wine-1.5.4: * Sega Rally * Plants vs. Zombies I would call this fixed and remaining problems (if any) should be addressed by spare bug reports. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Jerome Leclanche <adys.wh(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh(a)gmail.com --- Comment #50 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-05-13 08:44:40 CDT --- Guessing this was fixed by f0bb42551615f1601c318be81d04d5af6fb95806 ? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com --- Comment #51 from Józef Kucia <joseph.kucia(a)gmail.com> 2012-05-13 14:54:02 CDT --- (In reply to comment #50)
Guessing this was fixed by f0bb42551615f1601c318be81d04d5af6fb95806 ?
I don't think so. This commit has nothing to do with ddraw. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16559 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #52 from Alexandre Julliard <julliard(a)winehq.org> 2012-05-25 13:42:30 CDT --- Closing bugs fixed in 1.5.5. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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