[Bug 7806] Tiberian Sun crashes with OpenGL renderer in DirectDraw
http://bugs.winehq.org/show_bug.cgi?id=7806 Roderick Colenbrander <thunderbird2k(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |thunderbird2k(a)gmx.net --- Comment #4 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-09-16 07:48:12 --- The mouse movement will be fixed soon. I have a fix for it (already had it before) 0.9.45 but wasn't sure if it is fully correct. If you want to play it at full speed edit dlls/wined3d/surface.c (somewhere around line 1360 in UnlockRect): } else { glDrawBuffer(GL_FRONT); checkGLcall("glDrawBuffer(GL_FRONT)"); } LEAVE_GL(); to } else { glDrawBuffer(GL_FRONT); checkGLcall("glDrawBuffer(GL_FRONT)"); } glFlush(); LEAVE_GL(); -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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