[Bug 45277] New: 006b:fixme:vulkan: X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering , which is not implemented yet!
https://bugs.winehq.org/show_bug.cgi?id=45277 Bug ID: 45277 Summary: 006b:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! Product: Wine Version: 3.9 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: blocker Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: cootacarft(a)gmail.com Distribution: --- Created attachment 61537 --> https://bugs.winehq.org/attachment.cgi?id=61537 Image of Far Cry 5's Arcade Editor not displaying the game, just a white screen. When attempting to launch Far Cry 5 Arcade Editor, I am only able to load into the editor itself, and no the game window - it only displays a white screen. I use DXVK to load the game itself without any errors. DXVK isn't affecting the results of the Arcade Editor as DXVK and the Arcade Editor work fine on Windows. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com Component|-unknown |winex11.drv Severity|blocker |normal -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Roderick Colenbrander <thunderbird2k(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|winex11.drv |winevulkan CC| |thunderbird2k(a)gmail.com --- Comment #1 from Roderick Colenbrander <thunderbird2k(a)gmail.com> --- Thanks for reporting. Finally some real applications, which use this awful feature. Trying to collect a list of them and ultimately will try to add support. Can the editor be used without owning the game? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 kakurasan(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kakurasan(a)gmail.com --- Comment #2 from kakurasan(a)gmail.com --- Google Earth Pro for Windows (DirectX mode) on DXVK, too, requires child window rendering. Both 32-bit and 64-bit versions have the issue. Steps to reproduce: 1. Install DXVK (e.g. winetricks dxvk) 2. Download Google Earth Pro direct installer from https://support.google.com/earth/answer/168344?hl=en 3. Run the installer 4. Launch the application 5. Choose "DirectX" in the Options dialog (Tools - Options), 3D View - Graphics Mode 6. Restart the application 7. It crashes on startup (Wine outputs "fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!" and DXVK fails to create win32 surface) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Fredrick Lockert <lockert.fredrick(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lockert.fredrick(a)gmail.com --- Comment #3 from Fredrick Lockert <lockert.fredrick(a)gmail.com> --- Created attachment 62139 --> https://bugs.winehq.org/attachment.cgi?id=62139 World of Final Fantasy terminal output with Wine 3.14 + DXVK When starting World of Final Fantasy with Wine 3.14 + DXVK, it requires X11DRV_vkCreateWin32SurfaceKHR with child window rendering. The game can be found over at Steam: https://store.steampowered.com/app/552700/WORLD_OF_FINAL_FANTASY/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 zzzzzyzz(a)hacari.org changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz(a)hacari.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Felix Hädicke <felixhaedicke(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |felixhaedicke(a)web.de --- Comment #4 from Felix Hädicke <felixhaedicke(a)web.de> --- Condor 2 with DXVK also requires child window rendering. http://www.condorsoaring.com/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 tinywrkbee <tinywrkbee(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tinywrkbee(a)gmail.com --- Comment #5 from tinywrkbee <tinywrkbee(a)gmail.com> --- Also required for Fusion 360 when chosen rendering engine in application's settings is DirectX11. I can't be sure if that this is the cause of the issue I'm experiencing but in i3wm floating menu windows are "sticky", they appear on every workspace. When running the application with virtual desktop the menu windows disappear. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #6 from tinywrkbee <tinywrkbee(a)gmail.com> --- Created attachment 63007 --> https://bugs.winehq.org/attachment.cgi?id=63007 Fusion 360 floating menu windows appear on all workspaces -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #7 from tinywrkbee <tinywrkbee(a)gmail.com> --- Created attachment 63008 --> https://bugs.winehq.org/attachment.cgi?id=63008 Fusion 360 floating menu windows should be tied to the app like this -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #8 from tinywrkbee <tinywrkbee(a)gmail.com> --- p.s. forget to mention that with rendering engine is set as DirectX11 nothing will be render to the canvas and it won't even show the mesh. This is true with Intel Graphics iGPU. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 wavexx(a)thregr.org changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wavexx(a)thregr.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #9 from wavexx(a)thregr.org --- I can confirm that Fusion 360 requires child window rendering to work in DX11 mode. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zhiyi Zhang <zzhang(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zzhang(a)codeweavers.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #10 from Zhiyi Zhang <zzhang(a)codeweavers.com> --- *** Bug 45702 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zhiyi Zhang <zzhang(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|wine-bugs(a)winehq.org |zzhang(a)codeweavers.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zhiyi Zhang <zzhang(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW --- Comment #11 from Zhiyi Zhang <zzhang(a)codeweavers.com> --- confirming. I will look into this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #12 from Zhiyi Zhang <zzhang(a)codeweavers.com> --- Created attachment 63338 --> https://bugs.winehq.org/attachment.cgi?id=63338 patch This fixed World of Final Fantasy for me. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #13 from Roderick Colenbrander <thunderbird2k(a)gmail.com> --- (In reply to Zhiyi Zhang from comment #12)
Created attachment 63338 [details] patch
This fixed World of Final Fantasy for me.
While the patch probably works, unfortunately it is not the correct fix. There is a reason I waited implementing this feature. Let me share some background we had the same child window rendering issue for OpenGL. We couldn't directly use X11 windows, so had to resort to offscreen rendering using XComposite + XCopyArea and as a fallback we had a XPixmap backend as well. We need a similar solution as well for Vulkan. Though first we need some conformance tests providing child window rendering is allowed for Vulkan. Besides for DXVK path, I didn't find any Vulkan child window apps at the time. I always suspect child window rendering is allowed (the spec doesn't disallow it). In case we render directly to the client window, I suppose we need a patch like yours (likely needs some tweaking). In other cases we need something like the XComposite path. However doing it properly requires probably unifying it with the OpenGL code. I recall I have a patch for this floating around somewhere, but didn't have time to finish... May do a stab at it later.. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #14 from Zhiyi Zhang <zzhang(a)codeweavers.com> --- (In reply to Roderick Colenbrander from comment #13)
(In reply to Zhiyi Zhang from comment #12)
Created attachment 63338 [details] patch
This fixed World of Final Fantasy for me.
While the patch probably works, unfortunately it is not the correct fix. There is a reason I waited implementing this feature. Let me share some background we had the same child window rendering issue for OpenGL. We couldn't directly use X11 windows, so had to resort to offscreen rendering using XComposite + XCopyArea and as a fallback we had a XPixmap backend as well.
We need a similar solution as well for Vulkan. Though first we need some conformance tests providing child window rendering is allowed for Vulkan. Besides for DXVK path, I didn't find any Vulkan child window apps at the time. I always suspect child window rendering is allowed (the spec doesn't disallow it).
In case we render directly to the client window, I suppose we need a patch like yours (likely needs some tweaking). In other cases we need something like the XComposite path. However doing it properly requires probably unifying it with the OpenGL code. I recall I have a patch for this floating around somewhere, but didn't have time to finish... May do a stab at it later..
I had a sense that this is not correct. I haven't figure out how to do the offscreen rendering properly yet. Since you're already working on this, would you like to finish it or would you like me to take over? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #15 from Ken Thomases <ken(a)codeweavers.com> --- There's another possibility: change the X11 driver back to using actual X11 child windows for the Win32 child windows. Then, child window rendering for OpenGL and Vulkan just falls out for free. This is what the Mac driver does. I believe that handling of clipping with siblings and parent windows (for GDI drawing, not necessarily OpenGL/D3D) was the reason that the X11 driver switched away from X11 child windows in the first place. But that was before client side rendering via the DIB engine. With that, it may be OK to switch back. On the other hand, I may not have the full story there. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #16 from Roderick Colenbrander <thunderbird2k(a)gmail.com> --- (In reply to Ken Thomases from comment #15)
There's another possibility: change the X11 driver back to using actual X11 child windows for the Win32 child windows. Then, child window rendering for OpenGL and Vulkan just falls out for free. This is what the Mac driver does.
I believe that handling of clipping with siblings and parent windows (for GDI drawing, not necessarily OpenGL/D3D) was the reason that the X11 driver switched away from X11 child windows in the first place. But that was before client side rendering via the DIB engine. With that, it may be OK to switch back. On the other hand, I may not have the full story there.
That would be interesting, but I thought the issue had to do with X11 events confusing win32 applications. I mean events the applications were not expecting. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #17 from Dmitry Timoshkov <dmitry(a)baikal.ru> --- (In reply to Ken Thomases from comment #15)
I believe that handling of clipping with siblings and parent windows (for GDI drawing, not necessarily OpenGL/D3D) was the reason that the X11 driver switched away from X11 child windows in the first place. But that was before client side rendering via the DIB engine. With that, it may be OK to switch back. On the other hand, I may not have the full story there.
X11 child windows had some other problems, for instance some of WMs had Z order of such windows broken. Different semantics between X11 and win32 for child windows clipping and painting is another one. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zhiyi Zhang <zzhang(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|zzhang(a)codeweavers.com |wine-bugs(a)winehq.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 wermaan(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wermaan(a)gmail.com --- Comment #18 from wermaan(a)gmail.com --- I want to add one more app to the list - RenderDoc (https://github.com/baldurk/renderdoc) I'm currently fixing DXVK to make RenderDoc work and as for now the only issue outside DXVK is a lack of child window rendering for vulkan. It is being used to render scenes and textures in RenderDoc. With the attached patch I'm getting: 0009:err:ntdll:RtlpWaitForCriticalSection section 0x7f4fa05942c0 "../../../dlls/winex11.drv/window.c: win_data_section" wait timed out in thread 0009, blocked by 0030, retrying (60 sec) Which hangs the application. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #19 from wermaan(a)gmail.com ---
With the attached patch I'm getting:
0009:err:ntdll:RtlpWaitForCriticalSection section 0x7f4fa05942c0 "../../../dlls/winex11.drv/window.c: win_data_section" wait timed out in thread 0009, blocked by 0030, retrying (60 sec)
Which hangs the application.
After a second glance it appears that release_win_data is missing from that patch:
release_win_data( child_data ); release_win_data( parent_data );
While RenderDoc's windows no longer hang I still don't get any output in them. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 pattietreutel <katyaberezyaka(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #20 from Zhiyi Zhang <zzhang(a)codeweavers.com> --- (In reply to Roderick Colenbrander from comment #13)
(In reply to Zhiyi Zhang from comment #12)
Created attachment 63338 [details] patch
This fixed World of Final Fantasy for me.
While the patch probably works, unfortunately it is not the correct fix. There is a reason I waited implementing this feature. Let me share some background we had the same child window rendering issue for OpenGL. We couldn't directly use X11 windows, so had to resort to offscreen rendering using XComposite + XCopyArea and as a fallback we had a XPixmap backend as well.
Could you elaborate on why we couldn't directly use X11 windows? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 rafaeln.dev(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rafaeln.dev(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #21 from Felix Hädicke <felixhaedicke(a)web.de> --- Sent a fix proposal to wine-devel yesterday. https://www.winehq.org/pipermail/wine-devel/2019-July/148639.html https://github.com/felixhaedicke/wine/commit/258a826593df383c5117e2c04d0a1eb... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #22 from wermaan(a)gmail.com --- (In reply to Felix Hädicke from comment #21)
Sent a fix proposal to wine-devel yesterday.
https://www.winehq.org/pipermail/wine-devel/2019-July/148639.html https://github.com/felixhaedicke/wine/commit/ 258a826593df383c5117e2c04d0a1eb4c866d809
I've tested it with RenderDoc and have the same results with Wine's DX11 and DXVK. When I'm zooming in/out the main viewport - several surfaces with textures and viewport itself are displayed correctly, the moment I'm moving the mouse their textures are replaced with garbage. I didn't look closer, I think RenderDoc updates its surfaces only when something is changed... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 swansong.tech(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |swansong.tech(a)gmail.com --- Comment #23 from swansong.tech(a)gmail.com --- (In reply to Felix Hädicke from comment #21)
Sent a fix proposal to wine-devel yesterday.
https://www.winehq.org/pipermail/wine-devel/2019-July/148639.html https://github.com/felixhaedicke/wine/commit/ 258a826593df383c5117e2c04d0a1eb4c866d809
Tested this with the editor for The Talos Principle. Application of both this and V2 of the patch generate: X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 (X_ConfigureWindow) in logging, seemingly generated by the call in winex11.drv/window.c. The application continues to run for some short time before finally crashing. Application of the hack posted earlier in the thread also provides similar results. With neither patch applied, the application seemingly chugs along fine, albeit not rendering anything. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #24 from Felix Hädicke <felixhaedicke(a)web.de> --- (In reply to swansong.tech from comment #23)
Tested this with the editor for The Talos Principle. Application of both this and V2 of the patch generate: X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 (X_ConfigureWindow) in logging, seemingly generated by the call in winex11.drv/window.c.
Where can I get this application? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #25 from swansong.tech(a)gmail.com --- (In reply to Felix Hädicke from comment #24)
Where can I get this application?
I believe it is only available on steam with purchase of the game. This is specifically the vulkan backend for the editor, it also supports D3D11 and 12 and but only the 11 backend semi-works under current proton version, and 12 generates same behavior with patch. I am available and moderately capable to debug it on my end, presently I'm unsure where to look. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 jeremiahpwilson(a)yahoo.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremiahpwilson(a)yahoo.com --- Comment #26 from jeremiahpwilson(a)yahoo.com --- Treasure Adventure Game also seems to want child window rendering with Vulkan. With the patch and D9VK, it seems to load to a black screen after the initial logo. http://robitgames.com/treasure-adventure-game/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #27 from Felix Hädicke <felixhaedicke(a)web.de> --- (In reply to jeremiahpwilson from comment #26)
Treasure Adventure Game also seems to want child window rendering with Vulkan. With the patch and D9VK, it seems to load to a black screen after the initial logo.
Which patch have you tried? Does this patch work for you? https://github.com/felixhaedicke/wine/commit/4cc738f609faff68bf4c67d5618174f... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #28 from jeremiahpwilson(a)yahoo.com --- I used the patch from Tk-Glitch: https://github.com/Tk-Glitch/PKGBUILDS/blob/master/wine-tkg-git/wine-tkg-pat..., which looks to be the patch from January posted here. I tested on Wine 4.12.1 TKG, but I can also test with regular Wine if need be. I haven't tried your patch yet, but I'll try it as soon as I can. Thanks! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #29 from jeremiahpwilson(a)yahoo.com --- Looks like it works mostly OK (there are some refresh issues and it runs pretty slow), but it works. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 soredake <yuno(a)hitler.rocks> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |yuno(a)hitler.rocks -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 tempel.julian(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tempel.julian(a)gmail.com --- Comment #30 from tempel.julian(a)gmail.com --- (In reply to Felix Hädicke from comment #27)
Does this patch work for you? https://github.com/felixhaedicke/wine/commit/ 4cc738f609faff68bf4c67d5618174fa87ab3cdb.patch
Hello, this patch doesn't work for 3DCenter Filter Tester + DXVK, it fails with X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 (X_ConfigureWindow) Resource id in failed request: 0x520003d Serial number of failed request: 110 Current serial number in output stream: 110 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 oscarbg <rtfss1(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rtfss1(a)gmail.com --- Comment #31 from oscarbg <rtfss1(a)gmail.com> --- Just pointing out Cemu 1.16 WIP3 with Vulkan support available for Patreons requires this.. wine Cemu.exe 0231:fixme:thread:create_user_shared_data_thread Creating user shared data update thread. 0231:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible with all applications. 0231:fixme:wbemprox:client_security_SetBlanket 000000006775CB20, 0000000000855C80, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000 0231:fixme:wbemprox:client_security_Release 000000006775CB20 0231:fixme:wbemprox:enum_class_object_Next timeout not supported 0235:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000000B8FD80 0235:fixme:msg:ChangeWindowMessageFilter c041 00000001 0235:fixme:msg:ChangeWindowMessageFilter 111 00000001 0235:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 FritzOnFire <fritz.engl(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fritz.engl(a)gmail.com --- Comment #32 from FritzOnFire <fritz.engl(a)gmail.com> --- (In reply to oscarbg from comment #31)
Just pointing out Cemu 1.16 WIP3 with Vulkan support available for Patreons requires this..
wine Cemu.exe 0231:fixme:thread:create_user_shared_data_thread Creating user shared data update thread. 0231:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible with all applications. 0231:fixme:wbemprox:client_security_SetBlanket 000000006775CB20, 0000000000855C80, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000 0231:fixme:wbemprox:client_security_Release 000000006775CB20 0231:fixme:wbemprox:enum_class_object_Next timeout not supported 0235:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000000B8FD80 0235:fixme:msg:ChangeWindowMessageFilter c041 00000001 0235:fixme:msg:ChangeWindowMessageFilter 111 00000001 0235:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
Cemu 1.16 WIP3&7 working for me after applying this commit: https://github.com/felixhaedicke/wine/commit/258a826593df383c5117e2c04d0a1eb... Tested on: - The Legend of Zelda - The Wind Waker HD (WIP3&7) - The Legend of Zelda Breath of the Wild (WIP7) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 yshuiv7(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |yshuiv7(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Tobias Gerbeth <tobias.gerbeth(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tobias.gerbeth(a)gmail.com --- Comment #33 from Tobias Gerbeth <tobias.gerbeth(a)gmail.com> --- Affinity Photo seems also to require child window rendering: https://forum.affinity.serif.com/index.php?/topic/94180-running-affinity-on-... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 winehq.org(a)framethrower.de changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq.org(a)framethrower.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 outline941(a)live.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |outline941(a)live.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |demian.l.ihrig(a)gmail.com --- Comment #34 from Ken Sharp <imwellcushtymelike(a)gmail.com> --- *** Bug 47909 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 xdshot <miha-xdshot(a)yandex.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |miha-xdshot(a)yandex.ru --- Comment #35 from xdshot <miha-xdshot(a)yandex.ru> --- Source 2 Workshop tools (for Dota 2 and SteamVR) with DXVK do suffer from this issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #36 from xdshot <miha-xdshot(a)yandex.ru> --- Felix Hädicke's patch fixes issue with Source2 + dxvk -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 maniikarabera(a)protonmail.ch changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |maniikarabera(a)protonmail.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 raulvior.bcn(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |raulvior.bcn(a)gmail.com --- Comment #37 from raulvior.bcn(a)gmail.com --- TMPEGEnc Authoring Works 6 on Wine 5.0 RC2 + DXVK 1.5 is affected by this bug too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Forest <forestcode(a)ixio.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |forestcode(a)ixio.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Simon the Sorcerer <sur3(a)gmx.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sur3(a)gmx.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Peter van de Werken <peter(a)van-de-werken.nl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |peter(a)van-de-werken.nl -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Igor123 <milososki(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |milososki(a)gmail.com --- Comment #38 from Igor123 <milososki(a)gmail.com> --- Hi all, I get the same crash when trying to run dxo optics and its successor dxo photolabs. It can run without vulkan but with bad performance, so can't use it for real that way. If someone wants to look into this let me know and I'll reinstall clean again to provide logs and any other help I can, but maybe easier for knowledgeable devs to download the trial at the dxo.com site to debug on own machine. Rough install steps to make it run without dxvk would be (but if installing dxvk is crashes with this error): - Used winehq-staging (version 5.2) and the 191224 winetricks - Install .net 4.8 and d3dcompiler_47 using winetricks - Change windows version to win10 (with winecfg) - Run dxo photolab 3 installer (with wine64) - Change windows version to win7 (with winecfg) - Try to run photolab a few times (doesn’t seem to work at first) (with wine64) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #39 from Igor123 <milososki(a)gmail.com> --- I'm new here so I don't know how thing work, so I have a question about not merging Felix's patch because it doesn't work for some programs but crashes them... Why is that an argument, since if not rendering they can't be used anyway, while the programs it does help will be possible to use with the patch, so unless we get performance problems for other apps currently working (would be indicated by any automated regression tests I assume exist?) I guess that's not an argument against merging the patch by Felix? I mean doesn't it fix more than it breaks? I'm probably misunderstanding something so please set me straight =)! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 The Foilist <errantsoren(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |errantsoren(a)gmail.com --- Comment #40 from The Foilist <errantsoren(a)gmail.com> --- There are a couple of VST plugins I'm aware of that also require child window rendering, namely sforzando and Surge Synthesizer. Both of them crash immediately or fail to load with similar tracebacks. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Louis Lenders <xerox.xerox2000x(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |xerox.xerox2000x(a)gmail.com Summary|006b:fixme:vulkan:X11DRV_vk |Multiple apps (Dxo |CreateWin32SurfaceKHR |PhotoLab. Affinity Photo, |Application requires child |Google Earth Pro, Autodesk |window rendering, which is |Fusion 360 ) crash |not implemented yet! |vulkan:X11DRV_vkCreateWin32 | |SurfaceKHR Application | |requires child window | |rendering, which is not | |implemented yet! --- Comment #41 from Louis Lenders <xerox.xerox2000x(a)gmail.com> --- (In reply to Igor123 from comment #39)
I'm new here so I don't know how thing work, so I have a question about not merging Felix's patch because it doesn't work for some programs but crashes them...
AFAIK the patch is included in tk-glitch (Lutris) so you might want to try that (?) Changed title to more readable... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rodrigo Rivas Costa <rodrigorivascosta(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rodrigorivascosta(a)gmail.com --- Comment #42 from Rodrigo Rivas Costa <rodrigorivascosta(a)gmail.com> --- Created attachment 66940 --> https://bugs.winehq.org/attachment.cgi?id=66940 Patch over Felix's patch to sync Vulkan queue I noticed that Felix's patch has an issue that caused lost frames and rendering issues: that it called XCopyArea without waiting for the Vulkan queue to be finished, no sync. My solution is to call vkQueueWaitIdle() before copying the pixels. Maybe not the most performant solution, but it works. Applying this patch after Felix's fixes all rendering issues in my Fusion 360. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Steven Linn <smlucf(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |smlucf(a)gmail.com --- Comment #43 from Steven Linn <smlucf(a)gmail.com> --- Felix's patch doesn't work appear to work properly on applications with more than 1 xcomposite window. Rendering a frame on one prevents rendering a frame on another. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 barfin <barfin(a)protonmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |barfin(a)protonmail.com --- Comment #44 from barfin <barfin(a)protonmail.com> --- i have the same issue with cemu tkg version of wine works fine with vulkan enabled but non the regular wine(-staging) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Louis Lenders <xerox.xerox2000x(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, patch URL| |https://www.dxo.com/dxo-pho | |tolab/download/ --- Comment #45 from Louis Lenders <xerox.xerox2000x(a)gmail.com> --- add some info + patch keyword -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Anton Romanov <theli.ua(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |theli.ua(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Thomas Kowaliczek <linuxdonald(a)posteo.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linuxdonald(a)posteo.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Francis <soulsofblack12(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |soulsofblack12(a)hotmail.com --- Comment #46 from Francis <soulsofblack12(a)hotmail.com> --- Having trouble with Death End Re;Quest 2, tried with Proton-tkg to no avail. Gonna attach the logs later as i'm working now -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple apps (Dxo |Multiple applications need |PhotoLab. Affinity Photo, |Vulkan child window |Google Earth Pro, Autodesk |rendering (DxO PhotoLab, |Fusion 360 ) crash |Affinity Photo, Google |vulkan:X11DRV_vkCreateWin32 |Earth Pro, Autodesk Fusion |SurfaceKHR Application |360) |requires child window | |rendering, which is not | |implemented yet! | --- Comment #47 from Zebediah Figura <z.figura12(a)gmail.com> --- Please do not attach new logs; the problem is well-understood and more information will not help to solve it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 braiamp(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |braiamp(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 František Zatloukal <fzatlouk(a)redhat.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fzatlouk(a)redhat.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 wineuser <sickam(a)mail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sickam(a)mail.ru --- Comment #48 from wineuser <sickam(a)mail.ru> --- Still present in wine-staging 5.22. Any updates on this? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Dominique Martinet <dvufhr.nznqarjf(a)noclue.notk.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dvufhr.nznqarjf(a)noclue.notk | |.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Dimitris Zervas <dzervas(a)dzervas.gr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dzervas(a)dzervas.gr -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #49 from Dimitris Zervas <dzervas(a)dzervas.gr> --- Whoever fixes this (I want it for Autodesk Fusion 360) I'll send 20$ in paypal (I hope this doesn't go against the board rules) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 exuvo(a)exuvo.se changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |exuvo(a)exuvo.se -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #50 from wineuser <sickam(a)mail.ru> --- Still present in wine-staging 6.0. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- URL|https://www.dxo.com/dxo-pho |https://web.archive.org/web |tolab/download/ |/20210127215945/https://dow | |nload-center.dxo.com/PhotoL | |ab/v4/Win/DxOPhotoLab_4.1.1 | |_build4479_Setup.exe CC| |focht(a)gmx.net --- Comment #51 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, adding a stable download link for DxO PhotoLab via Internet Archive: https://web.archive.org/web/20210127215945/https://download-center.dxo.com/P... https://www.dxo.com/dxo-photolab/download/ requires email registration to get the real download link. This is much more convenient and stable ;-) $ sha1sum DxOPhotoLab_4.1.1_build4479_Setup.exe a7034d8857eaa272d902755622a6477841050665 DxOPhotoLab_4.1.1_build4479_Setup.exe $ du -sh DxOPhotoLab_4.1.1_build4479_Setup.exe 412M DxOPhotoLab_4.1.1_build4479_Setup.exe Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 csonka.mihaly(a)hotmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |csonka.mihaly(a)hotmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 redsandro+winehq(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |redsandro+winehq(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 chowder3907(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chowder3907(a)gmail.com --- Comment #52 from chowder3907(a)gmail.com --- Created attachment 69544 --> https://bugs.winehq.org/attachment.cgi?id=69544 Log after attempting to run TEdit 4.2.7 through DXVK -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #53 from chowder3907(a)gmail.com --- Comment on attachment 69544 --> https://bugs.winehq.org/attachment.cgi?id=69544 Log after attempting to run TEdit 4.2.7 through DXVK Running TEdit ( https://www.binaryconstruct.com/downloads/ ) through DXVK fails with the error 0024:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! This application requires dotnet462 in order to run. Instead of completely opening, the program fails upon trying to show the main window. The initial window that opens as a file browser and an expected error message do show before the app completely crashes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 wolfe(a)katie.host changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wolfe(a)katie.host --- Comment #54 from wolfe(a)katie.host --- This issue has been posted to Bountysource: https://www.bountysource.com/issues/97294617 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 msdobrescu(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |msdobrescu(a)gmail.com --- Comment #55 from msdobrescu(a)gmail.com --- For Affiniy Photo it has just got worse. I have a license, but the trial works the same. I have installed 1.9.2, it renders fine first, then all its area becomes black. If click on it, it reacts, so it is not frozen, just not rendered. I'd accept even a temporary solution, until the right one is found. My setup is: winetricks allfonts pptfonts fontsmooth=rgb gdiplus dxvk d3dx11_43 winetricks --force dotnet48 winetricks --force dotnet35sp1 Run the installer as Windows 7, as it won't work as Windows 10, then run it as Windows 10 (it complains about Aero if Windows 7). wine-6.4 (Staging) winetricks is 20210206 - sha256sum: 87b129a8f33963b5c772c901e4ae255e7015863a7f2f0e68cf384506e7b3abe5 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #56 from msdobrescu(a)gmail.com --- Created attachment 69742 --> https://bugs.winehq.org/attachment.cgi?id=69742 Initial Affinity Photo 1.9.2 rendering -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #57 from redsandro+winehq(a)gmail.com --- (In reply to msdobrescu from comment #55)
For Affiniy Photo it has just got worse.
Do you mean it got worse compared to previous Wine version or previous Photo version? Because for me, it used to crash on opening the art board, so not rendering sounds like an improvement over crashing. ;) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #58 from msdobrescu(a)gmail.com --- (In reply to redsandro+winehq from comment #57)
(In reply to msdobrescu from comment #55)
For Affiniy Photo it has just got worse.
Do you mean it got worse compared to previous Wine version or previous Photo version? Because for me, it used to crash on opening the art board, so not rendering sounds like an improvement over crashing. ;)
Compared to 1.8.x Photo version. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Emma Jane Bonestell <EmmaJaneBonestell(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |EmmaJaneBonestell(a)gmail.com --- Comment #59 from Emma Jane Bonestell <EmmaJaneBonestell(a)gmail.com> --- Adobe Audition CC 2021 has this error as well, at the splash screen launcher. Adobe CC installers won't work, but you should be able to reproduce by installing it inside Windows first. Will probably require native msvcp100.dll and msvcp140_codecvt_ids.dll Disappointing since an already installed Photoshop now works without modification. Link for download. Don't know if the trial behaves the same. https://www.adobe.com/products/audition/free-trial-download.html This is using Wine 6.6. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Julian Rüger <jr98(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jr98(a)gmx.net -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Linards <linards.liepins(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linards.liepins(a)gmail.com --- Comment #60 from Linards <linards.liepins(a)gmail.com> --- CS:GO (Stean, latest version) is also affected by this bug. Using DXVK-1.8.1 via winetricks. System: $ wine --version wine-6.6 (Staging) $ inxi -Gxz Graphics: Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] vendor: XFX Pine driver: amdgpu v: kernel bus-ID: 01:00.0 Display: x11 server: Fedora Project X.org 1.20.10 driver: loaded: ati,modesetting unloaded: fbdev,vesa resolution: 1920x1080 OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.40.0 5.11.12-200.fc33.x86_64 LLVM 11.0.0) v: 4.6 Mesa 20.3.5 direct render: Yes -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rémi Bernon <rbernon(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rbernon(a)codeweavers.com --- Comment #61 from Rémi Bernon <rbernon(a)codeweavers.com> --- Created attachment 69896 --> https://bugs.winehq.org/attachment.cgi?id=69896 Patch with sync in vkAcquireNextImage2KHR I've got an alternative implementation of Felix's patches above, that is now in Proton Experimental. I'm attaching it here too as it seems to be working fine so far. In addition, this series also introduces new X11 Present extension dependency, and uses it to present GL and VK client windows on screen. This part isn't yet in Proton, so it's perhaps not as well tested. It should be more efficient than doing the XCopyArea, and, I think, makes the wait on fence in vkAcquireNextImage2KHR (to prevent tearing) unnecessary. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #62 from msdobrescu(a)gmail.com --- (In reply to Rémi Bernon from comment #61)
Created attachment 69896 [details] Patch with sync in vkAcquireNextImage2KHR
Is this applicable against Wine 6.6? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 braiamp(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC|braiamp(a)gmail.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rémi Bernon <rbernon(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #69896|0 |1 is obsolete| | --- Comment #63 from Rémi Bernon <rbernon(a)codeweavers.com> --- Created attachment 69901 --> https://bugs.winehq.org/attachment.cgi?id=69901 Patch with sync in vkAcquireNextImage2KHR It's meant for latest upstream wine. There's been some recent changes in winevulkan that causes a bit of conflicts (although perhaps harmless). However I just found out that there are several invalid frees in one of the patch, which were much more visible with wine staging heap implementation. This update should fix them. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #64 from tempel.julian(a)gmail.com --- I've tested your patch with 3DCenter Filter Tester in Proton Experimental with DXVK and it indeed works. :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 dreamcat4(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dreamcat4(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Thierry Vignaud <thierry.vignaud(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |thierry.vignaud(a)gmail.com --- Comment #65 from Thierry Vignaud <thierry.vignaud(a)gmail.com> --- The patch doesn't apply anymore on top of wine-6.8… -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Patrick <patrick+winehq.org(a)laimbock.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |patrick+winehq.org(a)laimbock | |.com --- Comment #66 from Patrick <patrick+winehq.org(a)laimbock.com> --- This one worked for me: https://github.com/Frogging-Family/wine-tkg-git/blob/master/wine-tkg-git/win... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #67 from Patrick <patrick+winehq.org(a)laimbock.com> --- (In reply to Rémi Bernon from comment #63)
Created attachment 69901 [details] Patch with sync in vkAcquireNextImage2KHR
Hi Rémi, in Wine 6.10 vkAcquireNextImage2KHR was removed: https://source.winehq.org/git/wine.git/commitdiff/f59925416a12a9190691205711... Any chance you could update your patch so it applies to 6.10? Thanks! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rémi Bernon <rbernon(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #69901|0 |1 is obsolete| | --- Comment #68 from Rémi Bernon <rbernon(a)codeweavers.com> --- Created attachment 70100 --> https://bugs.winehq.org/attachment.cgi?id=70100 Patch with sync in vkAcquireNextImage2KHR I don't think that commit is anything new, I don't even see what changed in wine 6.10 that could have broken this, here's a rebased version of the current series. Note that it includes a patch (last one) to use Present extension, but I'm not sure after all that it's right. It may introduce tearing again so just remove it if it does (and I'd be interesting to know if it's the case). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #69 from Patrick <patrick+winehq.org(a)laimbock.com> --- (In reply to Rémi Bernon from comment #68)
Created attachment 70100 [details] Patch with sync in vkAcquireNextImage2KHR
I don't think that commit is anything new, I don't even see what changed in wine 6.10 that could have broken this, here's a rebased version of the current series.
Thank you Rémi! For anyone trying this patch on wine-staging 6.10, use the following command: patches/patchinstall.sh DESTDIR="`pwd`" --all -W Pipelight -W winex11-Vulkan_support Without the '-W Pipelight -W winex11-Vulkan_support' Rémi's patch does not apply.
Note that it includes a patch (last one) to use Present extension, but I'm not sure after all that it's right. It may introduce tearing again so just remove it if it does (and I'd be interesting to know if it's the case).
Will report back if I see tearing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 iiordanov(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |iiordanov(a)gmail.com --- Comment #70 from iiordanov(a)gmail.com --- For whoever finds this useful, this is how i built a winehq-devel 6.10 deb archive under Ubuntu 20.04 (should work in any Debian/Ubuntu derivative distro with slight directory name modifications too): # First make sure deb sources are enabled in your sources.list file. # Then, run the commands below apt build-dep winehq-devel apt install libvulkan* apt source winehq-devel cd wine-6.10~focal patch -p1 < path/to/remis/patch/wine-vk-child-window.patch dpkg-buildpackage -rfakeroot -uc -b -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 r087r70(a)yahoo.it changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |r087r70(a)yahoo.it -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 James <topgamer7(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |topgamer7(a)gmail.com --- Comment #71 from James <topgamer7(a)gmail.com> --- Trying this with Remi's changes on Manjaro 21.1.0 i3 using dxvk for Affinity Photo I get a really inconsistent experience. It loads, is responsive, but there is a lot of tearing and black elements. I would guess it has do with wine_vk_surface_set_offscreen and there is something else needed. However I don't have really any graphics programming experience. When I move resize the window it flickers, if I time it right and hold click down it will render properly the whole window. I have also tried with remy's wip/vulkan-child-v1 just for fun and that is the same. Running a nvidia graphics card is probably asking for it, but I am using a 1070 mobile. I've tried it patched over 6.10-staging, 6.14-staging, 6.15-staging, and 6.15 non staging. I've tried it with both --with-xcomposite and without. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #72 from Patrick <patrick+winehq.org(a)laimbock.com> --- Hi James. Rémi mentioned in #c68 that the last part of his patch might introduce tearing. So remove this last part of the patch: diff --git a/dlls/winex11.drv/xpresent.h b/dlls/winex11.drv/xpresent.h new file mode 100644 index 00000000000..6fd813a930e --- /dev/null +++ b/dlls/winex11.drv/xpresent.h @@ -0,0 +1,36 @@ +/* + * Wine X11DRV Xpresent interface + * + * Copyright 2021 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#ifndef __WINE_XPRESENT_H +#define __WINE_XPRESENT_H + +#ifndef __WINE_CONFIG_H +# error You must include config.h to use this header +#endif + +#ifdef SONAME_LIBXPRESENT +#include <X11/extensions/Xpresent.h> +#define MAKE_FUNCPTR(f) extern typeof(f) * p##f DECLSPEC_HIDDEN; +MAKE_FUNCPTR(XPresentQueryExtension) +MAKE_FUNCPTR(XPresentQueryVersion) +MAKE_FUNCPTR(XPresentPixmap) +#undef MAKE_FUNCPTR +#endif /* defined(SONAME_LIBXPRESENT) */ + +#endif /* __WINE_XPRESENT_H */ And rebuild & retest. Does that make a difference? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #73 from Patrick <patrick+winehq.org(a)laimbock.com> --- Sorry, rechecking the patch there's more to remove. It seems to start at:
From 02a20889201677ec2a65ab161662a4ac8f281406 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon(a)codeweavers.com> Date: Thu, 11 Mar 2021 23:38:35 +0100 Subject: [PATCH 10/10] winex11.drv: Use XPresentPixmap instead of XCopyArea when available.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45277 ... Or you could build with: ./configure --without-xpresent -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #74 from James <topgamer7(a)gmail.com> --- I think I tried using the --without-xpresent flag as well (although its hard to remember, I tried a number of things). I'll give it another shot and retry. Will report back. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #75 from James <topgamer7(a)gmail.com> --- So that doesn't resolve it unfortunately. Here is my configure statement ../wine/configure \ --prefix='/usr' \ --libdir='/usr/lib' \ --with-x \ --with-gstreamer \ --with-xattr \ --enable-win64 \ --with-xcomposite \ --without-xpresent make -j8 and similar for win32. I've tried with a couple permutations of xcomposite and xpresent on/off. It's not just flickering that I encounter. One window just effectively stays black. Only shows the button that I click (I'm running the trial, and there is a continue trial button). There end up being 4 windows that open. A splash screen, this one pretty well always renders and shows updates properly. The continue trial window, this one never really renders and remains black. Then there is a news window, a new image window, and the main editor window. The news window partial renders but never changes. The new image window will often render portions of the window depending on which image size I click on. The main editor will flicker like crazy, rendering different portions of the gui, mostly the portion of the image will be the most stable, while outside of that is usually black, and partially renders if I rescale the window. If I click on one of the tools, some portion of that will render. Could it be what Steven Linn mentions about multiple xcomposite windows? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 frostzeux(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |frostzeux(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 TOM <l12436(a)yahoo.com.tw> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l12436(a)yahoo.com.tw --- Comment #76 from TOM <l12436(a)yahoo.com.tw> --- I also have this issue with follow error already apply patch 01b8:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate client window for hwnd=0x1017c [1012/111709.224:ERROR:angle_platform_impl.cc(47)] reset(615): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80070057 [1012/111709.224:ERROR:gl_surface_egl.cc(668)] EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation. [1012/111709.224:ERROR:gl_surface_egl.cc(1234)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC [1012/111709.224:ERROR:in_process_command_buffer.cc(592)] ContextResult::kSurfaceFailure: Failed to create surface. 03b8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000EFBFE10 01b8:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate client window for hwnd=0x101b4 [1012/111709.313:ERROR:angle_platform_impl.cc(47)] reset(615): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80070057 [1012/111709.313:ERROR:gl_surface_egl.cc(668)] EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation. [1012/111709.314:ERROR:gl_surface_egl.cc(1234)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC [1012/111709.314:ERROR:in_process_command_buffer.cc(592)] ContextResult::kSurfaceFailure: Failed to create surface. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Marc Laffler <d1096252(a)urhen.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |d1096252(a)urhen.com --- Comment #77 from Marc Laffler <d1096252(a)urhen.com> --- The patched worked great with wine-staging 6.19 for cemu. But I can't apply it cleanly to 6.20. Any chance that you update it? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Andy Holst <andy.holst85(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andy.holst85(a)gmail.com --- Comment #78 from Andy Holst <andy.holst85(a)gmail.com> --- So I'm compiling Wine source and applying patches with Wine staging. I'm going to test out IronCAD 2019 by rendering graphics with Vulkan. Is there anything I need to know about what patch to apply? Is it still patch https://bugs.winehq.org/attachment.cgi?id=70100 aka 'Patch with sync in vkAcquireNextImage2KHR' that needs to be applied as is by providing './patches/patchinstall.sh DESTDIR="`pwd`" --all -W Pipelight -W winex11-Vulkan_support' that just support v6.19? Or will the following commands by literally applying the wine-staging v6.20 patches as is in a open container context? For amd64 architecture: ARG VERSION="6.20" ARG WINE_VERSION="${VERSION}~buster" ARG WINE_DEB_VERSION="${WINE_VERSION}-1" RUN DEBIAN_FRONTEND=noninteractive apt build-dep -y wine="${WINE_DEB_VERSION}" RUN git clone -b "wine-${VERSION}" git://source.winehq.org/git/wine.git /usr/src/wine-source RUN git clone -b "v${VERSION}" https://github.com/wine-staging/wine-staging.git /usr/src/wine-staging RUN mkdir -p /usr/src/wine64 WORKDIR /usr/src/wine-staging/patches RUN exec /bin/bash -c './patchinstall.sh DESTDIR=/usr/src/wine-source --all --force-autoconf' WORKDIR /usr/src/wine64 RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure --enable-win64 \ --prefix=/opt/wine-staging' RUN exec /bin/bash -c 'make -j7' For i386 architecture: ARG VERSION="6.20" ARG WINE_VERSION="${VERSION}~buster" ARG WINE_DEB_VERSION="${WINE_VERSION}-1" RUN DEBIAN_FRONTEND=noninteractive apt build-dep -y wine="${WINE_DEB_VERSION}" RUN mkdir -p /usr/src/wine32 /usr/src/wine32-tools COPY --from=amd64 /usr/src/wine-source /usr/src/wine-source COPY --from=amd64 /usr/src/wine64 /usr/src/wine64 WORKDIR /usr/src/wine32-tools RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure' RUN exec /bin/bash -c 'make -j7' WORKDIR /usr/src/wine32 RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure --with-wine64=../wine64 \ --with-wine-tools=../wine32-tools --prefix=/opt/wine-staging' RUN exec /bin/bash -c 'make -j7' RUN exec /bin/bash -c 'checkinstall -D --pkgname=wine-local --pkgversion="${VERSION}" --nodoc --install=yes'
From final amd64 architecture do following:
RUN cd /usr/bin && wget 'https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetrick...' RUN chmod +x /usr/bin/winetricks WORKDIR /home/ubuntu COPY --from=amd64 /usr/src/wine-source /home/ubuntu/wine-source COPY --from=amd64 /usr/src/wine64 /home/ubuntu/wine64 COPY --from=i386 /opt/wine-staging /opt/wine-staging COPY --from=i386 /lib /lib WORKDIR /home/ubuntu/wine64 RUN exec /bin/bash -c 'checkinstall -D --pkgname=wine-local --pkgversion="${VERSION}" --nodoc --install=yes' -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #79 from Andy Holst <andy.holst85(a)gmail.com> --- (In reply to Andy Holst from comment #78)
So I'm compiling Wine source and applying patches with Wine staging. I'm going to test out IronCAD 2019 by rendering graphics with Vulkan. Is there anything I need to know about what patch to apply?
Is it still patch https://bugs.winehq.org/attachment.cgi?id=70100 aka 'Patch with sync in vkAcquireNextImage2KHR' that needs to be applied as is by providing
'./patches/patchinstall.sh DESTDIR="`pwd`" --all -W Pipelight -W winex11-Vulkan_support' that just support v6.19?
Or will the following commands by literally applying the wine-staging v6.20 patches as is in a open container context?
For amd64 architecture:
ARG VERSION="6.20" ARG WINE_VERSION="${VERSION}~buster" ARG WINE_DEB_VERSION="${WINE_VERSION}-1"
RUN DEBIAN_FRONTEND=noninteractive apt build-dep -y wine="${WINE_DEB_VERSION}"
RUN git clone -b "wine-${VERSION}" git://source.winehq.org/git/wine.git /usr/src/wine-source
RUN git clone -b "v${VERSION}" https://github.com/wine-staging/wine-staging.git /usr/src/wine-staging
RUN mkdir -p /usr/src/wine64
WORKDIR /usr/src/wine-staging/patches
RUN exec /bin/bash -c './patchinstall.sh DESTDIR=/usr/src/wine-source --all --force-autoconf'
WORKDIR /usr/src/wine64
RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure --enable-win64 \ --prefix=/opt/wine-staging'
RUN exec /bin/bash -c 'make -j7'
For i386 architecture:
ARG VERSION="6.20" ARG WINE_VERSION="${VERSION}~buster" ARG WINE_DEB_VERSION="${WINE_VERSION}-1"
RUN DEBIAN_FRONTEND=noninteractive apt build-dep -y wine="${WINE_DEB_VERSION}"
RUN mkdir -p /usr/src/wine32 /usr/src/wine32-tools COPY --from=amd64 /usr/src/wine-source /usr/src/wine-source COPY --from=amd64 /usr/src/wine64 /usr/src/wine64
WORKDIR /usr/src/wine32-tools
RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure'
RUN exec /bin/bash -c 'make -j7'
WORKDIR /usr/src/wine32
RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure --with-wine64=../wine64 \ --with-wine-tools=../wine32-tools --prefix=/opt/wine-staging'
RUN exec /bin/bash -c 'make -j7'
RUN exec /bin/bash -c 'checkinstall -D --pkgname=wine-local --pkgversion="${VERSION}" --nodoc --install=yes'
From final amd64 architecture do following:
RUN cd /usr/bin && wget 'https://raw.githubusercontent.com/Winetricks/winetricks/master/src/ winetricks'
RUN chmod +x /usr/bin/winetricks
WORKDIR /home/ubuntu
COPY --from=amd64 /usr/src/wine-source /home/ubuntu/wine-source COPY --from=amd64 /usr/src/wine64 /home/ubuntu/wine64 COPY --from=i386 /opt/wine-staging /opt/wine-staging COPY --from=i386 /lib /lib
WORKDIR /home/ubuntu/wine64
RUN exec /bin/bash -c 'checkinstall -D --pkgname=wine-local --pkgversion="${VERSION}" --nodoc --install=yes'
Clarification: To apply the specific mentioned patch above is it just the following commands ? /usr/src/wine-staging/patches$ /patches/patchinstall.sh DESTDIR="`pwd`" --all -W Pipelight -W winex11-Vulkan_support /$ cd /usr/src && wget -O wine-vk-child-window.patch -nc "https://bugs.winehq.org/attachment.cgi?id=70100" /usr/src/wine-source$ patch -p1 < ../wine-vk-child-window.patch Then the previous mentioned compiling and installing as usual? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #80 from Andy Holst <andy.holst85(a)gmail.com> --- For full reference of how I compile Wine v6.20 with Wine staging v6.20 patches take a look at https://github.com/andyholst/robotic_experimentation/blob/setup_ironcad_with... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #81 from Andy Holst <andy.holst85(a)gmail.com> --- When I run Wine v 6.20 and with applied patches from Wine staging for v6.20 with dxvk installed with winetricks I get following: warn: D3D11CreateDevice: Unsupported driver type info: Game: IRONCAD.exe info: DXVK: v1.9.2 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface 05c8:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3 05c8:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3 err: DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance err: D3D11CreateDevice: Failed to create a DXGI factory 05c0:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 2, 3, 0000000000000000, 0, 0000000000000000 stub 05c0:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030 info: Game: IRONCAD.exe info: DXVK: v1.9.2 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface 05c0:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3 05c0:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3 err: DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance 05c0:fixme:wbemprox:enum_class_object_Next timeout not supported --------------------------------------------------------------------------- I will try version 6.19 for Wine and Wine staging with the command 'patches/patchinstall.sh DESTDIR="`pwd`" --all -W Pipelight -W winex11-Vulkan_support' and by applying the patch 'Patch with sync in vkAcquireNextImage2KHR' -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #82 from Andy Holst <andy.holst85(a)gmail.com> --- Created attachment 70956 --> https://bugs.winehq.org/attachment.cgi?id=70956 Execute IronCAD with DirectX 9 with the applied patch https://bugs.winehq.org/attachment.cgi?id=70100 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #83 from Andy Holst <andy.holst85(a)gmail.com> --- I tried with Wine version 6.19 and applied patches from Wine staging 6.19 by executing the command before compiling Wine source and after the patching with https://bugs.winehq.org/attachment.cgi?id=70100 Docker container commands I executed is: -------------------------------------------------------------------- RUN cd /usr/src && wget -O wine-vk-child-window.patch -nc \ "https://bugs.winehq.org/attachment.cgi?id=70100" WORKDIR /usr/src/wine-source RUN exec /bin/bash -c 'patch -p1 < ../wine-vk-child-window.patch' WORKDIR /usr/src/wine-staging/patches RUN exec /bin/bash -c './patchinstall.sh DESTDIR=/usr/src/wine-source --all --force-autoconf \ -W Pipelight -W winex11-Vulkan_support' WORKDIR /usr/src/wine64 RUN exec /bin/bash -c 'PKG_CONFIG_PATH=/usr/lib/pkgconfig ../wine-source/configure --enable-win64 \ --prefix=/opt/wine-staging' RUN exec /bin/bash -c 'make -j7' --------------------------------------------------------- For full reference take a look at https://github.com/andyholst/robotic_experimentation/blob/setup_ironcad_with... I executed the IronCAD application with following command ignoring DirectX 11 and executed it as DirectX 9 where WINEPREFIX is set to ~/.ironcad and WINEARCH is set to win64. See attachment https://bugs.winehq.org/attachment.cgi?id=70956 for details. WINEPREFIX="${WINE_PATH}" WINEARCH="${ARCHITECTURE}" WINEDLLOVERRIDES="d3d9=y,b" ${WINE} \ "${WINE_PATH}"/drive_c/Program\ Files/IronCAD/2019/bin/IRONCAD.exe ''0680:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030 info: Game: IRONCAD.exe info: DXVK: v1.9.2 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface 0680:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3 0680:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3 err: DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance 0680:fixme:wbemprox:enum_class_object_Next timeout not supported 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_SW, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G5R5A1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3d:wined3d_check_device_format_conversion output 0x1fe98e90, device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub! 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000509BE), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000050548), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000302D2), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000003047A), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030480), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040482), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030484), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000004048E), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030490), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005050C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040514), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040516), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000509BE), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000050548), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000302D2), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000003047A), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030480), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040482), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030484), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000004048E), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030490), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005050C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040514), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040516), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000509BE), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000003047A), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030480), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040482), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030484), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000004048E), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030490), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005050C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040514), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040516), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000301B4), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000509BE), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030B5C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000020B52), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000020B54), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B60), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B64), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B68), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B6C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B70), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B74), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B78), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B7C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B80), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B84), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B88), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B8C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B90), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B94), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B98), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B9C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BAC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BBC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BCC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BDC), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005054C), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000006016A), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000003047A), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030480), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040482), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030484), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000004048E), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030490), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005050C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040514), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040516), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000301B4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000090B58), partial stub! 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 0688:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented. 05c0:fixme:win:LockWindowUpdate (00000000000308E2), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000509BE), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030B5C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000020B52), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000020B54), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B60), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B64), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B68), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B6C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B70), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B74), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B78), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B7C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B80), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B84), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B88), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B8C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B90), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B94), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B98), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010B9C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BA8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BAC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BB8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BBC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BC8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BCC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD0), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD4), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BD8), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000010BDC), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000406DA), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005054C), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000006016A), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000003047A), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030480), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040482), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030484), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000004048E), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000030490), partial stub! 05c0:fixme:win:LockWindowUpdate (000000000005050C), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040514), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000040516), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000301B4), partial stub! 05c0:fixme:win:LockWindowUpdate (00000000000406BC), partial stub! 05c0:fixme:win:LockWindowUpdate (0000000000000000), partial stub! 05c0:fixme:explorerframe:taskbar_list_SetThumbnailClip iface 000000002000C860, hwnd 00000000000308E2, prcClip (null) stub! 05c0:fixme:win:LockWindowUpdate (0000000000000000), partial stub! 05c0:fixme:storage:StgOpenStorageEx Stub: calling StgOpenStorage, but ignoring pStgOptions and grfAttrs 05c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000040D2A0 1 C) semi-stub 05c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000040D220 1 C) semi-stub 05c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000040D250 1 C) semi-stub 05c0:fixme:resource:GetGuiResources (FFFFFFFFFFFFFFFF,0): stub ' -- Do not reply to this email, post in Bugzilla using the above URL to reply. 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https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #84 from Andy Holst <andy.holst85(a)gmail.com> --- Created attachment 70958 --> https://bugs.winehq.org/attachment.cgi?id=70958 Execute IronCAD with DirectX 11 with the applied patch https://bugs.winehq.org/attachment.cgi?id=70100 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #85 from Andy Holst <andy.holst85(a)gmail.com> --- Running IronCAD 2019 with same version 6.19 for Wine source and Wine staging with patch 'https://bugs.winehq.org/attachment.cgi?id=70100' with Vulkan DirectX 11 transformation enabled does not get any better loading progress of the 3D scene. Check https://github.com/andyholst/robotic_experimentation/blob/setup_ironcad_with... for build and install details. Attachment: https://bugs.winehq.org/attachment.cgi?id=70958 Command: WINEPREFIX="${WINE_PATH}" WINEARCH="${ARCHITECTURE}" WINEDLLOVERRIDES="d3d11=y,b" ${WINE} "${WINE_PATH}"/drive_c/Program\ Files/IronCAD/2019/bin/IRONCAD.exe Error message: ' info: Game: IRONCAD.exe info: DXVK: v1.9.2 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface 06fc:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3 06fc:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3 err: DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance 06dc:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 2, 3, 0000000000000000, 0, 0000000000000000 stub 06dc:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030 info: Game: IRONCAD.exe info: DXVK: v1.9.2 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface 06dc:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3 06dc:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3 err: DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance 06dc:fixme:wbemprox:enum_class_object_Next timeout not supported ' Any ideas what to do? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #86 from Andy Holst <andy.holst85(a)gmail.com> --- I created a bug report at DXVK github repo with all of the detailed logs. https://github.com/doitsujin/dxvk/issues/2351 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #87 from Andy Holst <andy.holst85(a)gmail.com> --- I got notified that WineHQ and DXVK does not work together. Is entirely a Wine bug., forget about my last post. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 csonka.mihaly(a)hotmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC|csonka.mihaly(a)hotmail.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #88 from Andy Holst <andy.holst85(a)gmail.com> --- (In reply to Patrick from comment #66)
This one worked for me: https://github.com/Frogging-Family/wine-tkg-git/blob/master/wine-tkg-git/ wine-tkg-patches/misc/childwindow.patch
I will try the wine-tkg-git repository and build the Wine specific TKG version with Wine mainline patches, Wine staging patches and other Proton/DXVK fixes in a open container context since the childwindow.patch is included and applied for Wine version 6.20 and 6.21. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 tempel.julian(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC|tempel.julian(a)gmail.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #89 from Andy Holst <andy.holst85(a)gmail.com> --- (In reply to Andy Holst from comment #88)
(In reply to Patrick from comment #66)
This one worked for me: https://github.com/Frogging-Family/wine-tkg-git/blob/master/wine-tkg-git/ wine-tkg-patches/misc/childwindow.patch
I will try the wine-tkg-git repository and build the Wine specific TKG version with Wine mainline patches, Wine staging patches and other Proton/DXVK fixes in a open container context since the childwindow.patch is included and applied for Wine version 6.20 and 6.21.
This patch worked for me as well. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 xdshot <miha-xdshot(a)yandex.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|miha-xdshot(a)yandex.ru | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 JP <wadbot(a)vectorpoem.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wadbot(a)vectorpoem.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 winehq(a)dominik-schmitt.eu changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq(a)dominik-schmitt.eu --- Comment #90 from winehq(a)dominik-schmitt.eu --- This bug also affects the window rendering in Capture One 21/22 (https://www.captureone.com/en). When DXVK is installed some window do not show content (black screen) until the main window is minimized and then maximized again. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Deresiant(a)protonmail.ch changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Deresiant(a)protonmail.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Ker noa <blue-t(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t(a)web.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Ted <f2267911(a)nwytg.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |f2267911(a)nwytg.com --- Comment #91 from Ted <f2267911(a)nwytg.com> --- I found the patch very helpful but it doesn't apply to new wine(-staging) versions. Would anyone with more programming knowledge be so kind to post an updated version? Or even better add it to the official code? That would be awesome! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #92 from Patrick <patrick+winehq.org(a)laimbock.com> --- This one works on Wine 7.x but I don't know if it applies to just wine + wine-staging or if you need the wine-tkg flavor. https://github.com/Frogging-Family/wine-tkg-git/blob/master/wine-tkg-git/win... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #93 from Patrick <patrick+winehq.org(a)laimbock.com> --- (In reply to Roderick Colenbrander from comment #1)
Thanks for reporting. Finally some real applications, which use this awful feature. Trying to collect a list of them and ultimately will try to add support. Can the editor be used without owning the game?
Are you still planning on adding support for child window rendering? There are several VST plugins (used for music production with a DAW) that require this functionality. If you need specifics please let me know. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #94 from Emma Jane Bonestell <EmmaJaneBonestell(a)gmail.com> --- What would need to be done to this patch/what is this patch lacking to get upstreamed to the wine staging repo? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #95 from James <topgamer7(a)gmail.com> --- Created attachment 72056 --> https://bugs.winehq.org/attachment.cgi?id=72056 vulkan child patch on top of wine-staging 7.4 For the curious you can checkout Remi's code on github to see commits he has made. Be warned he rebases often. You can re-work his code to try to apply it to more recent wine and wine-staging builds by pulling his branch (wip/vulkan-child/v1), doing an interactive rebase to the branch you want and dropping all commits that are unrelated to vulkan child functionality. Which is basically everything above the commit with subject "Store swapchain surfaces associations." I've done so, and tried with Affinity Photo on `wine-7.4-200-gbed9086aa7e (Staging)`. And I don't get much passed the splash screen dialog unfortunately. There may be more information about child window handling. But you'd have to read through the wine-devel mailing list likely. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Tomáš Bžatek <bugs(a)bzatek.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bugs(a)bzatek.net -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Icenowy Zheng <uwu(a)icenowy.me> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |uwu(a)icenowy.me -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 thermionix <bond711(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bond711(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #96 from Rafał Mużyło <galtgendo(a)o2.pl> --- Is there a version of this patch for the gl renderer ? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rafał Mużyło <galtgendo(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |galtgendo(a)o2.pl -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #97 from Zeb Figura <z.figura12(a)gmail.com> --- (In reply to Rafał Mużyło from comment #96)
Is there a version of this patch for the gl renderer ?
OpenGL child window rendering is already supported. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #98 from Rafał Mużyło <galtgendo(a)o2.pl> --- (In reply to Zeb Figura from comment #97)
(In reply to Rafał Mużyło from comment #96)
Is there a version of this patch for the gl renderer ?
OpenGL child window rendering is already supported.
Well, I'm not sure what I'm seeing then, but it looked like it partially matched both this and the older ddraw bug (Diablo). What I'm seeing is a standard window with a 'Now Loading' screen, that gets resized then seemingly freezes. Yet, trying to close the window doesn't bring up window manager's 'Application stopped responding. Kill it ?' dialog, 'd3d9' channel reports some activity (d3d9_device_CreateTexture - d3d9_texture_2d_Release blocks) and as the mouse moves across the desktop, cursor disappears upon entering the window and reappears upon leaving, so it's not completely frozen. Also, if the window gets minimized and restored, the loading picture doesn't get redrawn, just the standard gray background, but window's menubar does (though the menus can't be accessed either before nor after). I mean I could be guessing the reason for the apparent freeze wrong, but in most freezes the wm dialog would show (also, those texture debug blocks)... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #99 from Rafał Mużyło <galtgendo(a)o2.pl> --- Additional note: if I set 'emulate desktop' with winecfg, the app's window is still non-responsive, but wine's desktop window can be closed and just before it closes, the app window closes inside the desktop window. Not sure how that's implemented, so this may or may not matter. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #100 from Rafał Mużyło <galtgendo(a)o2.pl> --- 'win' channel shows a window with WS_CHILD, but it might just as well be a clipping problem ('region' has a couple 0 rect regions, but those might be legit). Potentially of note: both testcases (from the same dev) need native d3dx9_31 - if moved to use builtin, what follows might be a stack corruption - 'Unhandled page fault on read access to CCCCCCCC at address ...'. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #101 from Zeb Figura <z.figura12(a)gmail.com> --- Whatever you're seeing, it has nothing to do with Vulkan child window rendering. Please don't pollute this bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #102 from Rafał Mużyło <galtgendo(a)o2.pl> --- (In reply to Zeb Figura from comment #101)
Whatever you're seeing, it has nothing to do with Vulkan child window rendering. Please don't pollute this bug.
Well, duh. At the very start I've asked about a *gl* version (but - slightly different debug spew aside - gl and vulkan look roughly the same, gdi just crashes). I was just checking with you if there was perhaps some more generic problem at the lower level. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Rafał Mużyło <galtgendo(a)o2.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|galtgendo(a)o2.pl | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Nick Bowler <nbowler(a)draconx.ca> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nbowler(a)draconx.ca -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 gudvinr+wine(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gudvinr+wine(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 immanuel.ericson(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |immanuel.ericson(a)gmail.com --- Comment #103 from immanuel.ericson(a)gmail.com --- Created attachment 73545 --> https://bugs.winehq.org/attachment.cgi?id=73545 Starcraft 2 Galaxy Editor won't start I get the same error both when launching through the Battle.net Launcher as well as directly (SC2Editor_x64.exe) like in the attachment. p.s. For anyone who wants to test it, Starcraft 2 & the Map Editor are free, though one probably need Battle.net Launcher & account. p.p.s. I don't know what the `fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)` error is but it should be unrelated and I get it all the time regardless of what I run. Even just winecfg will have that error. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Mikko Rantalainen <mikko.rantalainen(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mikko.rantalainen(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Ivan <nekotekina(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nekotekina(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Peter Eszlari <peter.eszlari(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |peter.eszlari(a)gmail.com --- Comment #104 from Peter Eszlari <peter.eszlari(a)gmail.com> --- Can anyone confirm that this is implemented in the Wayland driver that is in development? If I'm reading this right, it seems like it: https://gitlab.winehq.org/afrantzis/wine/-/blob/wayland/dlls/winewayland.drv... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Neko-san <nekoNexus(a)protonmail.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus(a)protonmail.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #105 from Tomáš Bžatek <bugs(a)bzatek.net> --- Adobe Lightroom Classic also needs child window rendering: 010c:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4. 010c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring scaling 0x1. 010c:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! 010c:fixme:dxgi:hresult_from_vk_result Unhandled VkResult -9. Last time I tested the tkg patches only random color garbage was rendered. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 jrelvas(a)proton.me changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jrelvas(a)proton.me --- Comment #106 from jrelvas(a)proton.me --- The lack of childwindow support prevents Roblox Studio from working with its Vulkan renderer. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 john <jwork123nl(a)yahoo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jwork123nl(a)yahoo.com --- Comment #107 from john <jwork123nl(a)yahoo.com> --- I found that the DUNE3 windows VST (running via yabridge) cannot draw its window and produces this error: [DUNE3-4JNdejpy] [Wine STDERR] 0114:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! Apart from not drawing its windows the plugin works, right-mouse context works by clicking, it also produces sound. Wonder what the timeline for fixing this is, difficult to find out via google :-) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 --- Comment #108 from Patrick <patrick+winehq.org(a)laimbock.com> --- Patch here: https://github.com/Frogging-Family/wine-tkg-git/tree/master/wine-tkg-git/win... If you build wine-tkg then you can enable it in the build config. If you use Fedora then it's easier as you can just install my packages at https://copr.fedorainfracloud.org/coprs/patrickl/wine-tkg/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 frostzeux(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC|frostzeux(a)gmail.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 tinozzo123(a)tutanota.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tinozzo123(a)tutanota.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 dolley918(a)wireconnected.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dolley918(a)wireconnected.com --- Comment #109 from dolley918(a)wireconnected.com --- Xfer - Serum (VST) also suffers from this problem when ran using FL Studio 21. 0554:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 Alexander Vereeken <Alexander88207(a)Protonmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Alexander88207(a)Protonmail.c | |om --- Comment #110 from Alexander Vereeken <Alexander88207(a)Protonmail.com> --- The browser of Steam (steamwebhelper.exe) seems to make also usage of child window rendering at some point. It works fine but the message still comes up. 0194:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! err: Failed to create surface [1226/231937.627:ERROR:angle_platform_impl.cc(43)] initialize(312): CreateDevice1 failed: (HRESULT: 0x8876086A) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 soredake <broaden_acid002(a)simplelogin.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|broaden_acid002(a)simplelogin | |.com | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45277 madalin.vlad.design(a)gmail.com <madalin.vlad.design(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |madalin.vlad.design(a)gmail.c | |om -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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