H. Verbeet : wined3d: Set the initial FBO depth stencil when creating the device.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Delete the device's FBO when destroying the device.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Use the texture sampling function in a few more instructions (GLSL).
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Use the texture sampling function in a few more instructions ( ARB asm shaders).
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Fix the texm3x3tex instruction to sample properly.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Create a separate function for sampling a texture.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Select the right shader backend when creating the device.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
H. Verbeet : wined3d: Move some code specific to the different shader backends into the respective source files .
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0
28 Nov '06
1
0
Mike McCormack : msi: Use MSI_QueryGetRecord in ACTION_AppSearchIni.
by Alexandre Julliard 28 Nov '06
by Alexandre Julliard 28 Nov '06
28 Nov '06
1
0