Vitaliy Margolen : dinput: Use GetCursorPos() to calculate relative mouse movements.
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
20 Dec '06
1
0
20 Dec '06
1
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Rob Shearman : ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions .
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
Rob Shearman : ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls .
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
Rob Shearman : ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side .
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
H. Verbeet : wined3d: Allow the FBO code to handle multiple render targets.
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
H. Verbeet : wined3d: Allow wined3d to handle multiple render targets.
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
H. Verbeet : wined3d: Allow the device to store multiple render targets.
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0
H. Verbeet : wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
by Alexandre Julliard 20 Dec '06
by Alexandre Julliard 20 Dec '06
20 Dec '06
1
0