Alexandre Julliard : user: Added fast A-> W mapping for WM_CREATE and WM_NCCREATE.
by Alexandre Julliard 22 May '06
by Alexandre Julliard 22 May '06
22 May '06
1
0
Alexandre Julliard : user: Added fast A->W mapping for WM_MDICREATE.
by Alexandre Julliard 22 May '06
by Alexandre Julliard 22 May '06
22 May '06
1
0
Alexandre Julliard : user: Added fast A-> W mapping for WM_GETTEXT and WM_ASKCBFORNAME.
by Alexandre Julliard 22 May '06
by Alexandre Julliard 22 May '06
22 May '06
1
0
Alexandre Julliard : user: Added fast A-> W mapping for WM_SETTEXT and related messages.
by Alexandre Julliard 22 May '06
by Alexandre Julliard 22 May '06
22 May '06
1
0
Peter Beutner : d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0
Jason Green : wined3d: Simplify generate_base_shader() when checking for USING_GLSL usage.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0
Robert Shearman : rpcrt4: Handle pointers to context handles in the stubless code.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0
Jason Green : wined3d: Move PARAM C[] program.env[] into baseshader and out of vertex shaders.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0
Robert Shearman : rpcrt4: Use macros to generate the code for unmarshaling base types.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0
Robert Shearman : rpcrt4: We don' t need to free object pointers if we are told we must allocate.
by Alexandre Julliard 20 May '06
by Alexandre Julliard 20 May '06
20 May '06
1
0