Vitaliy Margolen : dinput: Initialize event sequence counter. And simplify code.
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
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31 Jul '06
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Robert Reif : advapi32: Make ADVAPI_IsLocalComputer global and remove duplicate copy.
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
1
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31 Jul '06
1
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Mike McCormack : ole32: Add a test showing what STGM_TRANSACTED does for streams.
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
1
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H. Verbeet : ddraw: Order Z-buffer formats by depth buffer bit depths in IDirect3DImpl_7_EnumZBufferFormats .
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
1
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H. Verbeet : wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS( sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
1
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H. Verbeet : wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
1
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H. Verbeet : wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders .
by Alexandre Julliard 31 Jul '06
by Alexandre Julliard 31 Jul '06
31 Jul '06
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