Roderick Colenbrander : wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Gerald Pfeifer : shlwapi/tests: Remove overly aggressive const declaration for TEST_URL_UNESCAPE.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Hans Leidekker : wininet: Always send a content length header, even if there is no content.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
0
Roderick Colenbrander : wined3d: Fix the amount of texture memory in the debug traces.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
0
Roderick Colenbrander : wined3d: Detect vertex shader 2. 0 support using a pixel shader 2.0 limit.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Roderick Colenbrander : wined3d: Use native shader limits instead of the maximum the driver can handle in software .
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Roderick Colenbrander : wined3d: Add proper PS2. 0 detection for older cards with GLSL support.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Roderick Colenbrander : wined3d: Print the correct pixel/ vertex shader version in a debug trace.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
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Alexandre Julliard : winealsa.drv: Avoid the alsa alloca macros that cause compiler warnings.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
0
Paul Millar : widl: Add support for overriding recorded time, allowing binary-identical compilation.
by Alexandre Julliard 29 Oct '07
by Alexandre Julliard 29 Oct '07
29 Oct '07
1
0