Stefan Dösinger : wined3d: Put the ps compile parameters into the glsl program hashmap.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
Stefan Dösinger : wined3d: Pass some stateblock values around directly.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
Stefan Dösinger : wined3d: Store shader IDs in the vs and ps impl structures.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
25 Nov '08
1
0
Stefan Dösinger : wined3d: Make the shader backend call CompileShader.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
Maarten Lankhorst : ntdll: Make 64-bits wine only able to load amd64 binaries.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
25 Nov '08
1
0
25 Nov '08
1
0
Huw Davies : ole32: Defer releasing the delegate interfaces until after we return from an OnClose notification .
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0
Huw Davies : ole32: Factor out the code to release the delegate interfaces.
by Alexandre Julliard 25 Nov '08
by Alexandre Julliard 25 Nov '08
25 Nov '08
1
0