Henri Verbeet : wined3d: Slightly improve drawStridedSlow() performance.
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Henri Verbeet : wined3d: Remove a redundant condition in shader_get_opcode( ).
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Henri Verbeet : wined3d: Explicitly pass the version and instruction table to shader_get_opcode().
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Henri Verbeet : wined3d: Explicitly pass the shader version to shader_dump_decl_usage().
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Henri Verbeet : wined3d: Explicitly pass the shader version to shader_dump_param() and shader_dump_arr_entry().
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Alexandre Julliard : server: Limit the number of allocated handles before running out of memory.
by Alexandre Julliard 05 Dec '08
by Alexandre Julliard 05 Dec '08
05 Dec '08
1
0
Paul Vriens : gdi32/tests: Fix a few test failures on Win9x and WinMe.
by Alexandre Julliard 04 Dec '08
by Alexandre Julliard 04 Dec '08
04 Dec '08
1
0
Huw Davies : dxgi: Don' t crash and just skip the tests if glX in not available.
by Alexandre Julliard 04 Dec '08
by Alexandre Julliard 04 Dec '08
04 Dec '08
1
0
Alistair Leslie-Hughes : mshtml: Implement IHTMLStyle get/put overflow.
by Alexandre Julliard 04 Dec '08
by Alexandre Julliard 04 Dec '08
04 Dec '08
1
0
Paul Vriens : shell32/tests: Fix a test failure on Win9x, NT4, Vista and W2K8.
by Alexandre Julliard 04 Dec '08
by Alexandre Julliard 04 Dec '08
04 Dec '08
1
0