Stefan Dösinger : wined3d: Fragment processing using GL_ATI_fragment_shader.
by Alexandre Julliard 25 Mar '08
by Alexandre Julliard 25 Mar '08
25 Mar '08
1
0
Stefan Dösinger : wined3d: Implement env bump mapping in the atifs ffp replacement.
by Alexandre Julliard 25 Mar '08
by Alexandre Julliard 25 Mar '08
25 Mar '08
1
0
Stefan Dösinger : wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
by Alexandre Julliard 25 Mar '08
by Alexandre Julliard 25 Mar '08
25 Mar '08
1
0
1
0
25 Mar '08
1
0
Stefan Dösinger : wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D.
by Alexandre Julliard 25 Mar '08
by Alexandre Julliard 25 Mar '08
25 Mar '08
1
0
1
0
25 Mar '08
1
0
1
0
Stefan Dösinger : wined3d: Set shader specific caps in the shader backend.
by Alexandre Julliard 25 Mar '08
by Alexandre Julliard 25 Mar '08
25 Mar '08
1
0