1
0
14 Jul '08
1
0
Stefan Dösinger : wined3d: Give nv* fixed function stuff its own state template.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: Move shader constant affecting states to the misc pipeline.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: WINED3DTSS_TEXCOORDINDEX belongs to the vertex pipeline.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: Give the nvts/ nvrc code its own pipeline implementation.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: Simplify the fragment pipeline selection.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: Move fixed function texture dimension updates to the fragment pipeline.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Stefan Dösinger : wined3d: NP2 coordinate adjustment is a vertex operation.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0
Juan Lang : crypt32: Don' t expect ImageGetCertificateData to succeed when Certificate is NULL.
by Alexandre Julliard 14 Jul '08
by Alexandre Julliard 14 Jul '08
14 Jul '08
1
0