Stefan Dösinger : wined3d: Create fragment processing state templates and select one.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
Stefan Dösinger : wined3d: Communicate the atifs functions via the fragment pipeline impl.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
08 Jul '08
1
0
Stefan Dösinger : wined3d: Move the viewport to the vertex and misc pipeline states.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
1
0
08 Jul '08
1
0
Stefan Dösinger : wined3d: Move texture transform flag stuff to the vertex pipeline states.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
Stefan Dösinger : wined3d: Move shader constants to the misc states.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
Alexandre Julliard : ntdll: Always restore the %gs register from the saved value in thread data.
by Alexandre Julliard 08 Jul '08
by Alexandre Julliard 08 Jul '08
08 Jul '08
1
0
08 Jul '08
1
0