Christian Costa : d3dxof: Implement IDirectXFileDataImpl_GetNextObject.
by Alexandre Julliard 23 Sep '08
by Alexandre Julliard 23 Sep '08
23 Sep '08
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Henri Verbeet : wined3d: Skip copying the depth stencil if it's discarded.
by Alexandre Julliard 23 Sep '08
by Alexandre Julliard 23 Sep '08
23 Sep '08
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Henri Verbeet : wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
by Alexandre Julliard 23 Sep '08
by Alexandre Julliard 23 Sep '08
23 Sep '08
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Henri Verbeet : wined3d: Use shader_glsl_log() in some more places.
by Alexandre Julliard 23 Sep '08
by Alexandre Julliard 23 Sep '08
23 Sep '08
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23 Sep '08
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Henri Verbeet : wined3d: Get rid of the wantsDepthStencilBuffer in IWineD3DSwapChainImpl.
by Alexandre Julliard 23 Sep '08
by Alexandre Julliard 23 Sep '08
23 Sep '08
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23 Sep '08
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