Stefan Dösinger : wined3d: SetRenderTarget doesn' t change the viewport in d3d7.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Paul Vriens : secur32/tests: Skip some tests on WinMe to avoid a crash.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Henri Verbeet : wined3d: Add a separate function to initialize the saved states for WINED3DSBT_VERTEXSTATE .
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Henri Verbeet : wined3d: Use stateblock_init_contained_states() for WINED3DSBT_VERTEXSTATE stateblocks.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Henri Verbeet : wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and NUM_SAVEDVERTEXSTATES_R.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Henri Verbeet : wined3d: Move the pixel/vertex states arrays to stateblock. c.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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Henri Verbeet : wined3d: Use the actual array sizes to determine the number of the various pixel/ vertex states.
by Alexandre Julliard 02 Oct '09
by Alexandre Julliard 02 Oct '09
02 Oct '09
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02 Oct '09
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