09 Dec '09
1
0
Henri Verbeet : d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
by Alexandre Julliard 09 Dec '09
by Alexandre Julliard 09 Dec '09
09 Dec '09
1
0
Henri Verbeet : d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
by Alexandre Julliard 09 Dec '09
by Alexandre Julliard 09 Dec '09
09 Dec '09
1
0
Henri Verbeet : wined3d: Remove unused GetDevice() implementations.
by Alexandre Julliard 09 Dec '09
by Alexandre Julliard 09 Dec '09
09 Dec '09
1
0
Henri Verbeet : wined3d: Only disable blending for offscreen targets.
by Alexandre Julliard 09 Dec '09
by Alexandre Julliard 09 Dec '09
09 Dec '09
1
0
Nikolay Sivov : comctl32/listview: Update item width every time new item is inserted.
by Alexandre Julliard 09 Dec '09
by Alexandre Julliard 09 Dec '09
09 Dec '09
1
0
1
0
09 Dec '09
1
0
09 Dec '09
1
0
1
0