1
0
1
0
16 Feb '09
1
0
1
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David Adam : d3dx8: Implement the spherical interpolation part for D3DXQuaternionSlerp.
by Alexandre Julliard 16 Feb '09
by Alexandre Julliard 16 Feb '09
16 Feb '09
1
0
Rein Klazes : ole32: In PropVariantCopy() fix calculation size of array that contain pointers, not characters.
by Alexandre Julliard 16 Feb '09
by Alexandre Julliard 16 Feb '09
16 Feb '09
1
0
1
0
David Adam : d3drm: Allow output pointer to be equal to input pointer.
by Alexandre Julliard 16 Feb '09
by Alexandre Julliard 16 Feb '09
16 Feb '09
1
0
David Adam : d3drm: Implement the spherical interpolation part of D3DRMQuaternionSlerp.
by Alexandre Julliard 16 Feb '09
by Alexandre Julliard 16 Feb '09
16 Feb '09
1
0
1
0