Henri Verbeet : d3d10core: Implement ID3D10Device::IASetInputLayout().
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
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Henri Verbeet : d3d10core: Implement ID3D10Device::IASetVertexBuffers().
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Henri Verbeet : wined3d: Care for things like pitch and blocksize when copying DXT surfaces.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Henri Verbeet : d3d10core: Set the initial buffer data, when present.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Henri Verbeet : wined3d: Don' t leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Alexandre Julliard : inetcomm: Include ws2tcpip.h before anything else.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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1
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Alexandre Julliard : include: Try to avoid socklen_t redefinition in winsock.h.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Alexandre Julliard : winedos: Release the 16-bit lock before calling ExitThread.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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Tobias Jakobi : wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
by Alexandre Julliard 31 Mar '09
by Alexandre Julliard 31 Mar '09
31 Mar '09
1
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