Henri Verbeet : d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
by Alexandre Julliard 02 Mar '09
by Alexandre Julliard 02 Mar '09
02 Mar '09
1
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Henri Verbeet : d3d10: Implement ID3D10EffectTechnique::GetPassByName().
by Alexandre Julliard 02 Mar '09
by Alexandre Julliard 02 Mar '09
02 Mar '09
1
0
Henri Verbeet : d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
by Alexandre Julliard 02 Mar '09
by Alexandre Julliard 02 Mar '09
02 Mar '09
1
0
02 Mar '09
1
0
02 Mar '09
1
0
1
0
Dmitry Timoshkov : winex11.drv: Take into account current world transform when caching glyphs.
by Alexandre Julliard 02 Mar '09
by Alexandre Julliard 02 Mar '09
02 Mar '09
1
0
02 Mar '09
1
0
James Hawkins : msi: Use a SQL marker to query the _Property table when fetching a property.
by Alexandre Julliard 02 Mar '09
by Alexandre Julliard 02 Mar '09
02 Mar '09
1
0
1
0