Henri Verbeet : wined3d: Make sure we have an active GL context in buffer_PreLoad().
by Alexandre Julliard 25 Jun '09
by Alexandre Julliard 25 Jun '09
25 Jun '09
1
0
Henri Verbeet : wined3d: Make context_resource_released() responsible for activating a different GL context.
by Alexandre Julliard 25 Jun '09
by Alexandre Julliard 25 Jun '09
25 Jun '09
1
0
Henri Verbeet : wined3d: Make sure we have an active GL context in context_resource_released().
by Alexandre Julliard 25 Jun '09
by Alexandre Julliard 25 Jun '09
25 Jun '09
1
0
Henri Verbeet : wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties ().
by Alexandre Julliard 25 Jun '09
by Alexandre Julliard 25 Jun '09
25 Jun '09
1
0
25 Jun '09
1
0
1
0
1
0
25 Jun '09
1
0
1
0
1
0