Stefan Dösinger : wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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31 Mar '10
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Henri Verbeet : wined3d: Cleanup variable naming in IWineD3DDeviceImpl_UpdateSurface().
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
1
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Henri Verbeet : wined3d: Get rid of some mostly useless local variables in IWineD3DDeviceImpl_UpdateSurface ().
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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Henri Verbeet : wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface().
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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Alexandre Julliard : ntdll/tests: Port functions use the 64-bit structure on Wow64.
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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Alexandre Julliard : ntdll/tests: Don't free a string that wasn't allocated .
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
1
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Alexandre Julliard : configure: Don' t build rpcss or winemenubuilder for Wow64.
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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Roderick Colenbrander : wined3d: Use RECT instead of WINED3DRECT in stretch_rect_fbo.
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
1
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Roderick Colenbrander : wined3d: Use RECT instead of WINED3DRECT in fb_copy_to_texture_direct.
by Alexandre Julliard 31 Mar '10
by Alexandre Julliard 31 Mar '10
31 Mar '10
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