Henri Verbeet : wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface( ).
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
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Henri Verbeet : wined3d: Use the same order of operations for depth clears as for stencil clears.
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
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Henri Verbeet : wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface().
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
Henri Verbeet : d3d9/tests: Add some message processing to test_wndproc().
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
Henri Verbeet : d3d8/tests: Add some message processing to test_wndproc().
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
25 Mar '10
1
0
Eric Pouech : dbghelp: Enhanced x86_64 stack unwinding with PE' s function table data.
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
Eric Pouech : dbghelp: Fixed a couple of portability issues to 64bit platforms.
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
Eric Pouech : dbghelp: Don't try to hardwire the dwarf's "word size", but get it properly.
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0
Eric Pouech : dbghelp: In dwarf parsing, correctly get the size of addresses in location lists.
by Alexandre Julliard 25 Mar '10
by Alexandre Julliard 25 Mar '10
25 Mar '10
1
0