Henri Verbeet : wined3d: Don' t use filtering on textures that need complex fixups in swapchain_blit().
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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Henri Verbeet : wined3d: Don' t use framebuffer blit for backbuffer formats with fixups in swapchain_blit ().
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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Henri Verbeet : wined3d: Add missing checkGLcall's to buffer_Map().
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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Henri Verbeet : wined3d: Simplify context_apply_attachment_filter_states() flow a bit.
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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Henri Verbeet : wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code.
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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Henri Verbeet : wined3d: Don' t change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
1
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Henri Verbeet : wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
by Alexandre Julliard 17 Mar '10
by Alexandre Julliard 17 Mar '10
17 Mar '10
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