Jörg Höhle : mciavi: Prevent deadlock when closing while playing or when paused.
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
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15 Mar '10
1
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Jeff Latimer : usp10: Change default glyph returned from 0xffff to 0.
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
0
15 Mar '10
1
0
Nikolay Sivov : quartz: Don't cast WSTR to BSTR, convert properly instead.
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
0
15 Mar '10
1
0
Nikolay Sivov : msxml3: Treat input BSTR as general WCHAR string for :: loadXML().
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
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Roderick Colenbrander : wined3d: Extend surface_get_depth_blt_info with texture coordinate code from surface_blt_to_drawable .
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
0
Roderick Colenbrander : wined3d: Use surface_get_blt_info to compute texture coordinates for surface_blt_to_drawable .
by Alexandre Julliard 15 Mar '10
by Alexandre Julliard 15 Mar '10
15 Mar '10
1
0
15 Mar '10
1
0