1
0
Vincent Povirk : gdiplus: Always use software to draw bitmaps to bitmaps.
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
Vincent Povirk : gdiplus: Add fixmes for unimplemented imageattributes features.
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
1
0
1
0
Roderick Colenbrander : wined3d: Separate AMD Radeon HD2300 from other HD2xxx/ HD3xxx GPUs since it is D3D9 instead of D3D10.
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
Roderick Colenbrander : wined3d: Separate AMD GPUs in D3D9 and D3D10 models , this allows for a more correct fall back when the GPU table isn' t up to date.
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
Henri Verbeet : wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry .
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
Henri Verbeet : wined3d: Store the depth/ stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0
Henri Verbeet : wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
by Alexandre Julliard 16 Apr '10
by Alexandre Julliard 16 Apr '10
16 Apr '10
1
0