Rico Schüller : d3d10: Move the effect shader input signature into a separate struct.
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
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Rico Schüller : d3d10: Implement ID3DEffectVariable:: GetInputSignatureElementDesc().
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
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Rico Schüller : d3d10: Implement ID3DEffectVariable:: GetOutputSignatureElementDesc().
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
0
Roderick Colenbrander : wined3d: Remove remaining redundant code from d3dfmt_get_conv.
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
0
Piotr Caban : msvcrt: Added implemenatation of _create_locale and _free_locale.
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
0
1
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1
0
08 Apr '10
1
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Alexandre Julliard : configure: Define WINE_CROSSTEST when building crosstests, and disable use of config. h in that case.
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
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Alexandre Julliard : include: Move the exception handling support functions to winecrt0 instead of having them inline .
by Alexandre Julliard 08 Apr '10
by Alexandre Julliard 08 Apr '10
08 Apr '10
1
0