Nikolay Sivov : ole32/ole2: Fix simple parameter handling for DoDragDrop().
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
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Nikolay Sivov : ole32/tests: Additional test for RevokeDragDrop with destroyed window.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Nikolay Sivov : ole32/ole2: After IDropTarget::DragEnter() failure target doesn't count as valid.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Nikolay Sivov : ole32/ole2: If no effect action selected use ::DragLeave() instead of ::Drop().
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
0
1
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Rico Schüller : ddraw: Change return to break in PixelFormat_WineD3DtoDD().
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Henri Verbeet : d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Henri Verbeet : wined3d: Make sure all fields of the fragment pipe caps are always initialized.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Henri Verbeet : wined3d: Remove some unused fields from the shader backend caps.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
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Henri Verbeet : wined3d: Make sure all fields of the shader backend caps are always initialized.
by Alexandre Julliard 03 May '10
by Alexandre Julliard 03 May '10
03 May '10
1
0