Stefan Dösinger : wined3d: Don' t set cube and volume POW2 caps if np2 textures are supported.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Andrew Nguyen : setupapi: Fix some memory leaks in SetupDiGetINFClassA.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32/tests: Add more tests for GetCharABCWidthsA.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32: Pass the byte count to FONT_mbtowc in GetCharABCWidthsA.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32: Avoid an integer overflow in GetCharABCWidthsA.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32: Add a helper function to get chars in the range.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32: Use the helper function in GetCharWidth32A to support DBCS.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Akihiro Sagawa : gdi32: Use the helper function in GetCharABCWidthsFloatA to support DBCS.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Andrew Nguyen : gameux: Free the allocated GameStatisticsImpl object on failure in GameStatisticsMgrImpl ::GetGameStatistics.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0
Andrew Nguyen : kernel32/tests: Free environment block in the child process when it is unused.
by Alexandre Julliard 17 Jan '11
by Alexandre Julliard 17 Jan '11
17 Jan '11
1
0