Ken Thomases : libwine: Reap child process to avoid leaving a zombie.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
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Ken Thomases : libport: For spawnvp(_P_DETACH, ...), double-fork to avoid creating zombies.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
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Ken Thomases : explorer: Use _P_DETACH instead of _P_NOWAIT with spawnvp() to avoid zombies.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
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Henri Verbeet : wined3d: Move the surface map counting code to wined3d_surface_map().
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
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Henri Verbeet : wined3d: Introduce a separate function to determine if a surface needs a PBO.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
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Henri Verbeet : wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
0
01 Dec '11
1
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Henri Verbeet : wined3d: Get rid of WINED3DDEVINFO_RESOURCEMANAGER.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
0
01 Dec '11
1
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Ken Thomases : ntdll: Don't change SIGCHLD disposition; no automatic reaping of child processes.
by Alexandre Julliard 01 Dec '11
by Alexandre Julliard 01 Dec '11
01 Dec '11
1
0