Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
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Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
1
0
21 Feb '11
1
0
1
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Dmitry Timoshkov : user32: Cope with failing SetForegroundWindow().
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
1
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21 Feb '11
1
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Dmitry Timoshkov : gdi32: Go through all hfontlist entries not just the first one when checking whether font is in the child font list .
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
1
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21 Feb '11
1
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Alexandre Julliard : kernel32: Use debugstr_a to avoid overflow with user-specified string.
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
1
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Alexandre Julliard : ntdll: Improve the error reporting for invalid PE file architectures.
by Alexandre Julliard 21 Feb '11
by Alexandre Julliard 21 Feb '11
21 Feb '11
1
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