Henri Verbeet : wined3d: Don' t bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
by Alexandre Julliard 19 Apr '11
by Alexandre Julliard 19 Apr '11
19 Apr '11
1
0
Henri Verbeet : ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport ().
by Alexandre Julliard 19 Apr '11
by Alexandre Julliard 19 Apr '11
19 Apr '11
1
0
Henri Verbeet : ddraw: Verify the viewport belongs to the device on execute buffer execution.
by Alexandre Julliard 19 Apr '11
by Alexandre Julliard 19 Apr '11
19 Apr '11
1
0
19 Apr '11
1
0
18 Apr '11
1
0
Rico Schüller : d3dx9: Implement ID3DXBaseEffect:: GetTechniqueByName().
by Alexandre Julliard 18 Apr '11
by Alexandre Julliard 18 Apr '11
18 Apr '11
1
0
1
0
Huw Davies : gdi32: Make sure that pattern brush bitmap' s are created with the correct physdev.
by Alexandre Julliard 18 Apr '11
by Alexandre Julliard 18 Apr '11
18 Apr '11
1
0
Alexandre Julliard : server: Check sharing options when duplicating an fd object.
by Alexandre Julliard 18 Apr '11
by Alexandre Julliard 18 Apr '11
18 Apr '11
1
0
Alexandre Julliard : server: Add support for opening a new file handle from a mapping object.
by Alexandre Julliard 18 Apr '11
by Alexandre Julliard 18 Apr '11
18 Apr '11
1
0