12 Jul '11
1
0
1
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Henri Verbeet : wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader ().
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Henri Verbeet : wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Henri Verbeet : wined3d: Make the swapchain parameter to x11_copy_to_screen () const.
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Henri Verbeet : wined3d: Make the shader parameter to vshader_get_input() const.
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Henri Verbeet : wined3d: Make the shader parameter to shader_generate_main( ) const.
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Michael Stefaniuc : d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Michael Stefaniuc : d3d10core: COM cleanup for the ID3D10VertexShader iface .
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0
Michael Stefaniuc : d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
by Alexandre Julliard 12 Jul '11
by Alexandre Julliard 12 Jul '11
12 Jul '11
1
0