Aric Stewart : usp10: Always use a SCRIPT_STATE and SCRIPT_CONTROL structure in ScriptStringAnalyse .
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
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Henri Verbeet : wined3d: Don't get rid of the user memory unless we' re actually called with NULL in surface_set_mem().
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
0
Henri Verbeet : wined3d: Add a registry key to disable rendering swapchains onscreen.
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Henri Verbeet : wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt ().
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Henri Verbeet : wined3d: Keep track of a surface's "draw location".
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Lucas Fialho Zawacki : dinput: In BuildActionMap, don' t assign objects to actions mapped by an user.
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Lucas Fialho Zawacki : dinput: Free previous action map in SetActionMap.
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Lucas Fialho Zawacki : dinput: Proper conversion of username parameters for Set and BuildActionMap.
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
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Jörg Höhle : mmdevapi: After GetBuffer, refuse Reset, but Start/Stop is ok.
by Alexandre Julliard 24 Aug '11
by Alexandre Julliard 24 Aug '11
24 Aug '11
1
0
24 Aug '11
1
0